I was asking this because with the new nvidia drivers, you don't need
to use AIGLX anymore. GL_EXT_texture_from_pixmap is directly
implemented in the driver.
Therefore you can use direct rendering and gain much performance.
-Pascal
On 3 Oct 2006 05:49:33 GMT, Jack Malmostoso <[EMAIL PROTECTED]> wrote:
On Tue, 03 Oct 2006 02:50:10 +0200, Pascal Giard wrote:
> Simple question, why have you choosen to use indirect rendering as
> this is much slower than direct rendering?
I quote from $(man compiz.real):
--indirect-rendering
Force an indirect rendering context. Use this when running com-
piz on AIGLX.
I actually didn't ask myself any questions and just followed the manpage
hint. Should try without then :)
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Best Regards, Jack
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