On 7 November 2013 01:30, Paul Wise <[email protected]> wrote:

>
> Debian's version of OpenGL is called Mesa and it supports normal
> OpenGL on armel too, it would not be hardware-accelerated yet though
> because there aren't any free drivers for that in Debian. Same goes
> for hardware-acceleration of OpenGLES on ARM, no free drivers in
> Debian yet. Some reverse engineering projects and free drivers exist
> outside of Debian though:
>
> https://wiki.debian.org/Mobile#software-drivers
>

Well, I can temporarily install the binary blobs, can't I? These ones:
http://linux-sunxi.org/Binary_drivers . They even have a rebuilt package
specifically for debian. I know I'm on my own re stability of that. But
then eventually, as I hope, LIMA will mature and make it into Debian.


> You can install OpenGLES (libgles1-mesa-dev or libgles2-mesa-dev) on
> your standard Debian amd64 PC system, try to build your code and
> change it until it doesn't fail.


Aha - thanks! It's actually a Debian i686 system but it would fit even
better (current arm architectures are 32 bit).


> This will be hardware-accelerated and
> be easier than messing around with cross-compilers.
>
> Here are some guides for converting OpenGL code to OpenGLES, any
> issues you encounter should be fixable by using a search engine
> though.
>
> http://pandorawiki.org/Porting_to_GLES_from_GL
>
> http://software.intel.com/en-us/articles/porting-opengl-games-to-android-on-intel-atom-processors-part-1
> http://wiki.maemo.org/OpenGL-ES
>

Thanks a LOT. Exactly what I needed. Looks like I can give a lot of trying
to the port attempt before deciding on hardware.

-- 
Yours, Mikhail Ramendik

Unless explicitly stated, all opinions in my mail are my own and do not
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