On 7 November 2013 01:30, Paul Wise <[email protected]> wrote:
> > Debian's version of OpenGL is called Mesa and it supports normal > OpenGL on armel too, it would not be hardware-accelerated yet though > because there aren't any free drivers for that in Debian. Same goes > for hardware-acceleration of OpenGLES on ARM, no free drivers in > Debian yet. Some reverse engineering projects and free drivers exist > outside of Debian though: > > https://wiki.debian.org/Mobile#software-drivers > Well, I can temporarily install the binary blobs, can't I? These ones: http://linux-sunxi.org/Binary_drivers . They even have a rebuilt package specifically for debian. I know I'm on my own re stability of that. But then eventually, as I hope, LIMA will mature and make it into Debian. > You can install OpenGLES (libgles1-mesa-dev or libgles2-mesa-dev) on > your standard Debian amd64 PC system, try to build your code and > change it until it doesn't fail. Aha - thanks! It's actually a Debian i686 system but it would fit even better (current arm architectures are 32 bit). > This will be hardware-accelerated and > be easier than messing around with cross-compilers. > > Here are some guides for converting OpenGL code to OpenGLES, any > issues you encounter should be fixable by using a search engine > though. > > http://pandorawiki.org/Porting_to_GLES_from_GL > > http://software.intel.com/en-us/articles/porting-opengl-games-to-android-on-intel-atom-processors-part-1 > http://wiki.maemo.org/OpenGL-ES > Thanks a LOT. Exactly what I needed. Looks like I can give a lot of trying to the port attempt before deciding on hardware. -- Yours, Mikhail Ramendik Unless explicitly stated, all opinions in my mail are my own and do not reflect the views of any organization

