Your message dated Wed, 15 Aug 2007 18:17:05 +0000
with message-id <[EMAIL PROTECTED]>
and subject line Bug#437440: fixed in hex-a-hop 0.0.20070315-3
has caused the attached Bug report to be marked as done.

This means that you claim that the problem has been dealt with.
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--- Begin Message ---
Package: hex-a-hop
Version: 0.0.20070315-2
Severity: minor
Tags: patch


--- hex-a-hop.6.orig    2007-08-07 18:44:25.000000000 +0200
+++ hex-a-hop.6 2007-08-12 17:16:57.000000000 +0200
@@ -19,25 +19,25 @@
 .SH "NAME"
 hex\-a\-hop \- puzzle game based on hexagonal tiles
 .SH "DESCRIPTION"
-Hex\-a\-hop is a puzzle game based on hexagonal tiles. There is no time limit 
and no real\-time elements.
+Hex\-a\-hop is a puzzle game based on hexagonal tiles. There is no time limit 
and no real\-time element.
 
 The objective is simply to destroy all the green hexagonal tiles on each of 
the 100 levels. As you progress through the game, more types of tiles are 
introduced which make things more difficult and interesting.
 
 .SH "USAGE"
-You can move the character around with the keys Q,W,E,A,S,D, or with the 
numeric keypad. Alternatively, you can use the mouse and  click on the tile 
you'd like to move to.
+You can move the character around with the keys Q,W,E,A,S,D, or with the 
numeric keypad. Alternatively, you can use the mouse and click on the tile 
you'd like to move to.
 
-Use 'U', backspace or the right mouse button to  undo mistakes.
+Use 'U', backspace or the right mouse button to undo mistakes.
 The 'Esc' key (or middle mouse button) brings up a menu from which you can 
restart if you get stuck.
 
 Your goal is to break all the green tiles. You mainly do this by jumping on 
them. They will crack when you land on them, and only disintegrate when you 
jump off. Try not to trap yourself!
 
 During the game, you will be given hints and instructions on what to do. Use 
the cursor keys or click on the arrows to scroll through the help pages. More 
pages will be added as you progress through the game, as new tiles will keep 
appearing.
 
-You can choose which level to attempt next from  the map screen. Silver levels 
are ones you've cleared. Black levels are ones you haven't completed yet,  but 
are available to play.
+You can choose which level to attempt next from the map screen. Silver levels 
are ones you've cleared. Black levels are ones you haven't completed yet, but 
are available to play.
 
-There is no time limit and no real\-time elements, so take as long as you like.
+There is no time limit and no real\-time element, so take as long as you like.
 .SH "SEE ALSO"
-You can find more about the game in its homepage: 
http://www.aceinternet.co.uk/~mokona/
+You can find more about the game on its homepage: 
http://www.aceinternet.co.uk/~mokona/
 
 In Debian's version, game data is stored in the directory $HOME/.hex\-a\-hop/. 
If the environment variable $HOME is not set, it'll use /tmp/ instead.
 
-- 
      Dr. Helge Kreutzmann                     [EMAIL PROTECTED]
           Dipl.-Phys.                   http://www.helgefjell.de/debian.php
        64bit GNU powered                     gpg signed mail preferred
           Help keep free software "libre": http://www.ffii.de/

Attachment: signature.asc
Description: Digital signature


--- End Message ---
--- Begin Message ---
Source: hex-a-hop
Source-Version: 0.0.20070315-3

We believe that the bug you reported is fixed in the latest version of
hex-a-hop, which is due to be installed in the Debian FTP archive:

hex-a-hop_0.0.20070315-3.diff.gz
  to pool/main/h/hex-a-hop/hex-a-hop_0.0.20070315-3.diff.gz
hex-a-hop_0.0.20070315-3.dsc
  to pool/main/h/hex-a-hop/hex-a-hop_0.0.20070315-3.dsc
hex-a-hop_0.0.20070315-3_i386.deb
  to pool/main/h/hex-a-hop/hex-a-hop_0.0.20070315-3_i386.deb



A summary of the changes between this version and the previous one is
attached.

Thank you for reporting the bug, which will now be closed.  If you
have further comments please address them to [EMAIL PROTECTED],
and the maintainer will reopen the bug report if appropriate.

Debian distribution maintenance software
pp.
Miriam Ruiz <[EMAIL PROTECTED]> (supplier of updated hex-a-hop package)

(This message was generated automatically at their request; if you
believe that there is a problem with it please contact the archive
administrators by mailing [EMAIL PROTECTED])


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Format: 1.7
Date: Wed,  8 Aug 2007 16:34:41 +0200
Source: hex-a-hop
Binary: hex-a-hop
Architecture: source i386
Version: 0.0.20070315-3
Distribution: unstable
Urgency: low
Maintainer: Debian Games Team <[EMAIL PROTECTED]>
Changed-By: Miriam Ruiz <[EMAIL PROTECTED]>
Description: 
 hex-a-hop  - puzzle game based on hexagonal tiles
Closes: 436008 436469 437313 437338 437438 437439 437440
Changes: 
 hex-a-hop (0.0.20070315-3) unstable; urgency=low
 .
   [Miriam Ruiz]
   * Do not unnecessarily initialize cdrom subsystem. Thanks to
     Piotr Engelking <[EMAIL PROTECTED]>. Closes: #436008
   * Added tools to convert files from/to bmp and dat formats.
 .
   [Jens Seidel]
   * Refined debian/i18n/Makefile to workaround an xgettext
     limitation, to ship a POT file and to update PO files.
     Closes: #437338
   * Added German translation. Thanks to Helge Kreutzmann
     <[EMAIL PROTECTED]>. Closes: #437438
   * Fixed some typos. Thanks to Helge Kreutzmann
     <[EMAIL PROTECTED]>. Closes: #437440, #437439
   * Fixed all compiler warnings and use e.g. -Wall -Wextra
     default. Closes: #437313
   * Use the SDLPango library for font handling. This is a first
     draft and behaves differently for English and translations.
     Closes: #436469.
   * debian/control:
     + Added myself to the uploader list.
Files: 
 fcd51a325446ef1c164bb22af107c391 949 games extra hex-a-hop_0.0.20070315-3.dsc
 8eab10623e08bf1af2813ff206221f42 37626 games extra 
hex-a-hop_0.0.20070315-3.diff.gz
 9955266fcd3edd0579b420da6731c773 913244 games extra 
hex-a-hop_0.0.20070315-3_i386.deb

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