Your message dated Tue, 11 Aug 2009 13:58:25 +0200
with message-id <[email protected]>
and subject line Re: Bug#540517: wesnoth: no sound when another app is using
the soundcard
has caused the Debian Bug report #540517,
regarding wesnoth: no sound when another app is using the soundcard
to be marked as done.
This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.
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--
540517: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=540517
Debian Bug Tracking System
Contact [email protected] with problems
--- Begin Message ---
Package: wesnoth
Version: 1:1.6.2-1
Severity: normal
There's no audio output from wesnoth if another app (e.g. audacious)
is using the sound card at the same time as wesnoth starts, and it
also seems to use a lot more CPU, although I am unsure about that one.
No error message is displayed on the console.
This doesn't happen if the music is paused when wesnoth starts. Once
it's started, it doesn't matter if you turn the music on, it works just
fine.
-- System Information:
Debian Release: squeeze/sid
APT prefers testing
APT policy: (500, 'testing')
Architecture: amd64 (x86_64)
Kernel: Linux 2.6.26-2-amd64 (SMP w/2 CPU cores)
Locale: LANG=ca_ES.UTF-8, LC_CTYPE=ca_ES.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash
Versions of packages wesnoth depends on:
ii wesnoth-aoi 1:1.6.2-1 "An Orcish Incursion" official cam
ii wesnoth-core 1:1.6.2-1 fantasy turn-based strategy game
ii wesnoth-data 1:1.6.2-1 data files for Wesnoth
ii wesnoth-did 1:1.6.2-1 "Descent Into Darkness" official c
ii wesnoth-ei 1:1.6.2-1 "The Eastern Invasion" official ca
ii wesnoth-httt 1:1.6.2-1 "Heir to the Throne" official camp
ii wesnoth-l 1:1.6.2-1 "Liberty" official campaign for We
ii wesnoth-low 1:1.6.2-1 "Legend of Wesmere" official campa
ii wesnoth-nr 1:1.6.2-1 "Northern Rebirth" official campai
ii wesnoth-sof 1:1.6.2-1 "The Sceptre of Fire" official cam
ii wesnoth-sotbe 1:1.6.2-1 "Son of the Black-Eye" official ca
ii wesnoth-thot 1:1.6.2-1 "The Hammer of Thursagan" official
ii wesnoth-trow 1:1.6.2-1 "The Rise of Wesnoth" official cam
ii wesnoth-tsg 1:1.6.2-1 "The South Guard" official campaig
ii wesnoth-ttb 1:1.6.2-1 "A Tale of Two Brothers" official
ii wesnoth-utbs 1:1.6.2-1 "Under the Burning Suns" official
Versions of packages wesnoth recommends:
ii wesnoth-music 1:1.6.4-1 music files for Wesnoth
wesnoth suggests no packages.
-- no debconf information
--- End Message ---
--- Begin Message ---
Hello,
10/08/09 @ 20:35 (+0200), thus spake Mark de Wever:
> Hi,
>
> On Sat, Aug 08, 2009 at 04:51:27PM +0200, Ernest Adrogué wrote:
> > There's no audio output from wesnoth if another app (e.g. audacious)
> > is using the sound card at the same time as wesnoth starts, and it
> > also seems to use a lot more CPU, although I am unsure about that one.
> > No error message is displayed on the console.
>
> Does this other application have the sound muted?
> For me when I mute the sound in gxine, alsaplayer also has no sound.
No, it wasn't muted. It was sounding right enough.
> > This doesn't happen if the music is paused when wesnoth starts. Once
> > it's started, it doesn't matter if you turn the music on, it works just
> > fine.
>
> Which sound system do you use as backend for SDL?
I was using the alsa backend. Now I have changed it to use pulseaudio,
and the problem has gone.
I am closing this bug, as it was caused by an incompatibility between
SDL and pulseaudio, unrelated to wesnoth.
Bye.
Ernest
--- End Message ---