Your message dated Tue, 11 Aug 2009 13:58:25 +0200
with message-id <[email protected]>
and subject line Re: Bug#540517: wesnoth: no sound when another app is using 
the soundcard
has caused the Debian Bug report #540517,
regarding wesnoth: no sound when another app is using the soundcard
to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.

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-- 
540517: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=540517
Debian Bug Tracking System
Contact [email protected] with problems
--- Begin Message ---
Package: wesnoth
Version: 1:1.6.2-1
Severity: normal

There's no audio output from wesnoth if another app (e.g. audacious)
is using the sound card at the same time as wesnoth starts, and it
also seems to use a lot more CPU, although I am unsure about that one.
No error message is displayed on the console.

This doesn't happen if the music is paused when wesnoth starts. Once
it's started, it doesn't matter if you turn the music on, it works just
fine.

-- System Information:
Debian Release: squeeze/sid
  APT prefers testing
  APT policy: (500, 'testing')
Architecture: amd64 (x86_64)

Kernel: Linux 2.6.26-2-amd64 (SMP w/2 CPU cores)
Locale: LANG=ca_ES.UTF-8, LC_CTYPE=ca_ES.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash

Versions of packages wesnoth depends on:
ii  wesnoth-aoi                   1:1.6.2-1  "An Orcish Incursion" official cam
ii  wesnoth-core                  1:1.6.2-1  fantasy turn-based strategy game
ii  wesnoth-data                  1:1.6.2-1  data files for Wesnoth
ii  wesnoth-did                   1:1.6.2-1  "Descent Into Darkness" official c
ii  wesnoth-ei                    1:1.6.2-1  "The Eastern Invasion" official ca
ii  wesnoth-httt                  1:1.6.2-1  "Heir to the Throne" official camp
ii  wesnoth-l                     1:1.6.2-1  "Liberty" official campaign for We
ii  wesnoth-low                   1:1.6.2-1  "Legend of Wesmere" official campa
ii  wesnoth-nr                    1:1.6.2-1  "Northern Rebirth" official campai
ii  wesnoth-sof                   1:1.6.2-1  "The Sceptre of Fire" official cam
ii  wesnoth-sotbe                 1:1.6.2-1  "Son of the Black-Eye" official ca
ii  wesnoth-thot                  1:1.6.2-1  "The Hammer of Thursagan" official
ii  wesnoth-trow                  1:1.6.2-1  "The Rise of Wesnoth" official cam
ii  wesnoth-tsg                   1:1.6.2-1  "The South Guard" official campaig
ii  wesnoth-ttb                   1:1.6.2-1  "A Tale of Two Brothers" official 
ii  wesnoth-utbs                  1:1.6.2-1  "Under the Burning Suns" official 

Versions of packages wesnoth recommends:
ii  wesnoth-music                 1:1.6.4-1  music files for Wesnoth

wesnoth suggests no packages.

-- no debconf information



--- End Message ---
--- Begin Message ---
Hello,

10/08/09 @ 20:35 (+0200), thus spake Mark de Wever:
> Hi,
> 
> On Sat, Aug 08, 2009 at 04:51:27PM +0200, Ernest Adrogué wrote:
> > There's no audio output from wesnoth if another app (e.g. audacious)
> > is using the sound card at the same time as wesnoth starts, and it
> > also seems to use a lot more CPU, although I am unsure about that one.
> > No error message is displayed on the console.
> 
> Does this other application have the sound muted?
> For me when I mute the sound in gxine, alsaplayer also has no sound.

No, it wasn't muted. It was sounding right enough.

> > This doesn't happen if the music is paused when wesnoth starts. Once
> > it's started, it doesn't matter if you turn the music on, it works just
> > fine.
> 
> Which sound system do you use as backend for SDL?

I was using the alsa backend. Now I have changed it to use pulseaudio,
and the problem has gone.

I am closing this bug, as it was caused by an incompatibility between
SDL and pulseaudio, unrelated to wesnoth.

Bye.

Ernest


--- End Message ---

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