Your message dated Tue, 7 Dec 2010 18:45:53 -0300
with message-id <[email protected]>
and subject line Re: Bug#591856: wesnoth-1.8: Does not exit
has caused the Debian Bug report #591856,
regarding wesnoth-1.8: Does not exit
to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.

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-- 
591856: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=591856
Debian Bug Tracking System
Contact [email protected] with problems
--- Begin Message ---
Package: wesnoth-1.8
Version: 1:1.8.3-1
Severity: normal

When closing the window or selecting exit, wesnoth does not exit, but
instead hangs, waiting for some thread to finish.
GDB backtrace:

(gdb) bt
#0  0x00007ffff4b5bbe5 in pthread_join (threadid=140737062926096, 
    thread_return=0x0) at pthread_join.c:89
#1  0x00007ffff72b3c8e in SDL_WaitThread () from /usr/lib/libSDL-1.2.so.0
#2  0x00007ffff72ab89a in SDL_AudioQuit () from /usr/lib/libSDL-1.2.so.0
#3  0x00007ffff72aadd5 in SDL_QuitSubSystem () from /usr/lib/libSDL-1.2.so.0
#4  0x00007ffff79725a5 in Mix_CloseAudio () from /usr/lib/libSDL_mixer-1.2.so.0
#5  0x0000000000a6a545 in sound::close_sound () at sound.cpp:352
#6  0x0000000000417de0 in ~game_controller (this=0x7fffffffc7b0, 
    __in_chrg=<value optimized out>) at game.cpp:1550
#7  0x0000000000423076 in do_gameloop (argc=<value optimized out>, 
    argv=0x7fffffffdfd0) at game.cpp:2068
#8  0x000000000042710d in main (argc=1, argv=0x7fffffffe208) at game.cpp:2099


-- System Information:
Debian Release: squeeze/sid
  APT prefers unstable
  APT policy: (500, 'unstable'), (500, 'testing'), (101, 'experimental')
Architecture: amd64 (x86_64)

Kernel: Linux 2.6.32-5-amd64 (SMP w/2 CPU cores)
Locale: LANG=en_GB.UTF-8, LC_CTYPE=en_GB.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash

Versions of packages wesnoth-1.8 depends on:
ii  wesnoth-1.8-aoi               1:1.8.3-1  "An Orcish Incursion" official cam
ii  wesnoth-1.8-core              1:1.8.3-1  fantasy turn-based strategy game (
ii  wesnoth-1.8-data              1:1.8.3-1  data files for Wesnoth (branch 1.8
ii  wesnoth-1.8-did               1:1.8.3-1  "Descent Into Darkness" official c
ii  wesnoth-1.8-dm                1:1.8.3-1  "Delfador's Memoirs" official camp
ii  wesnoth-1.8-ei                1:1.8.3-1  "The Eastern Invasion" official ca
ii  wesnoth-1.8-httt              1:1.8.3-1  "Heir to the Throne" official camp
ii  wesnoth-1.8-l                 1:1.8.3-1  "Liberty" official campaign for We
ii  wesnoth-1.8-low               1:1.8.3-1  "Legend of Wesmere" official campa
ii  wesnoth-1.8-nr                1:1.8.3-1  "Northern Rebirth" official campai
ii  wesnoth-1.8-sof               1:1.8.3-1  "The Sceptre of Fire" official cam
ii  wesnoth-1.8-sotbe             1:1.8.3-1  "Son of the Black-Eye" official ca
ii  wesnoth-1.8-thot              1:1.8.3-1  "The Hammer of Thursagan" official
ii  wesnoth-1.8-trow              1:1.8.3-1  "The Rise of Wesnoth" official cam
ii  wesnoth-1.8-tsg               1:1.8.3-1  "The South Guard" official campaig
ii  wesnoth-1.8-ttb               1:1.8.3-1  "A Tale of Two Brothers" official 
ii  wesnoth-1.8-utbs              1:1.8.3-1  "Under the Burning Suns" official 

Versions of packages wesnoth-1.8 recommends:
ii  wesnoth-1.8-music             1:1.8.3-1  music files for Wesnoth (branch 1.

wesnoth-1.8 suggests no packages.

-- no debconf information



--- End Message ---
--- Begin Message ---
On Tue, Dec 7, 2010 at 17:40, Gerfried Fuchs <[email protected]> wrote:
>        Hi!
>
>  First of all, sorry for late response.
>
> * Felipe Sateler <[email protected]> [2010-08-06 00:24:44 CEST]:
>> When closing the window or selecting exit, wesnoth does not exit, but
>> instead hangs, waiting for some thread to finish.
>> GDB backtrace:
>>
>> (gdb) bt
>> #0  0x00007ffff4b5bbe5 in pthread_join (threadid=140737062926096,
>>     thread_return=0x0) at pthread_join.c:89
>> #1  0x00007ffff72b3c8e in SDL_WaitThread () from /usr/lib/libSDL-1.2.so.0
>> #2  0x00007ffff72ab89a in SDL_AudioQuit () from /usr/lib/libSDL-1.2.so.0
>> #3  0x00007ffff72aadd5 in SDL_QuitSubSystem () from /usr/lib/libSDL-1.2.so.0
>> #4  0x00007ffff79725a5 in Mix_CloseAudio () from 
>> /usr/lib/libSDL_mixer-1.2.so.0
>> #5  0x0000000000a6a545 in sound::close_sound () at sound.cpp:352
>> #6  0x0000000000417de0 in ~game_controller (this=0x7fffffffc7b0,
>>     __in_chrg=<value optimized out>) at game.cpp:1550
>> #7  0x0000000000423076 in do_gameloop (argc=<value optimized out>,
>>     argv=0x7fffffffdfd0) at game.cpp:2068
>> #8  0x000000000042710d in main (argc=1, argv=0x7fffffffe208) at game.cpp:2099
>
>  What sound setup do you use on your system? Also, which
> libsdl1.2debian-* audio package have you installed?
>
>  These information are needed to get better possibilities to help you
> out here. I doubt that the culprit is wesnoth itself, there were similar
> reports which all were able to get tracked down to the sound setup on
> the user's systems, which unfortunately is non-trivial in some cases and
> not within the responsibility of wesnoth.

Unfortunately, I cannot reproduce this bug anymore (I no longer have
the affected system and my new install doesn't present this problem).
Therefore, I'm closing it.


-- 

Saludos,
Felipe Sateler


--- End Message ---

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