Your message dated Tue, 10 May 2011 23:44:13 +0200
with message-id <[email protected]>
and subject line Re: scummvm: does not support Dvorak keyboards
has caused the Debian Bug report #511359,
regarding scummvm: does not support Dvorak keyboards
to be marked as done.
This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.
(NB: If you are a system administrator and have no idea what this
message is talking about, this may indicate a serious mail system
misconfiguration somewhere. Please contact [email protected]
immediately.)
--
511359: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=511359
Debian Bug Tracking System
Contact [email protected] with problems
--- Begin Message ---
Package: scummvm
Version: 0.11.1-1
Severity: wishlist
In a game which requires typing, it is assumed that your keyboard is
QWERTY.
I am quite used to a Dvorak keyboard layout now, so when playing, for
instance, Leisure Suit Larry 1, I find I am typing nonsense.
This is not a huge problem in some programs but where you need to type
actual words it can be.
If this program could support Dvorak keyboard layouts, it would make
matters easier.
-- System Information:
Debian Release: 5.0
APT prefers testing
APT policy: (500, 'testing')
Architecture: amd64 (x86_64)
Kernel: Linux 2.6.26-1-amd64 (SMP w/3 CPU cores)
Locale: LANG=en_GB, LC_CTYPE=en_GB (charmap=locale: Cannot set LC_CTYPE to
default locale: No such file or directory
locale: Cannot set LC_MESSAGES to default locale: No such file or directory
locale: Cannot set LC_ALL to default locale: No such file or directory
ANSI_X3.4-1968)
Shell: /bin/sh linked to /bin/bash
Versions of packages scummvm depends on:
ii libasound2 1.0.16-2 ALSA library
ii libc6 2.7-16 GNU C Library: Shared libraries
ii libflac8 1.2.1-1.2 Free Lossless Audio Codec - runtim
ii libfluidsynth1 1.0.8-1.1 Real-time MIDI software synthesize
ii libgcc1 1:4.3.2-1.1 GCC support library
ii libmad0 0.15.1b-4 MPEG audio decoder library
ii libmpeg2-4 0.4.1-3 MPEG1 and MPEG2 video decoder libr
ii libogg0 1.1.3-4 Ogg Bitstream Library
ii libsdl1.2debian 1.2.13-2 Simple DirectMedia Layer
ii libstdc++6 4.3.2-1.1 The GNU Standard C++ Library v3
ii libvorbis0a 1.2.0.dfsg-3.1 The Vorbis General Audio Compressi
ii libvorbisfile3 1.2.0.dfsg-3.1 The Vorbis General Audio Compressi
ii zlib1g 1:1.2.3.3.dfsg-12 compression library - runtime
scummvm recommends no packages.
Versions of packages scummvm suggests:
ii beneath-a-steel-sky 0.0372-3 a science fiction adventure game
ii flight-of-the-amazon-queen 1.0.0-5 a fantasy adventure game
ii timidity 2.13.2-20 Software sound renderer (MIDI sequ
-- debconf information:
perl: warning: Setting locale failed.
perl: warning: Please check that your locale settings:
LANGUAGE = (unset),
LC_ALL = (unset),
LANG = "en_GB"
are supported and installed on your system.
perl: warning: Falling back to the standard locale ("C").
locale: Cannot set LC_CTYPE to default locale: No such file or directory
locale: Cannot set LC_MESSAGES to default locale: No such file or directory
locale: Cannot set LC_ALL to default locale: No such file or directory
--- End Message ---
--- Begin Message ---
On Tue, May 10, 2011 at 10:37:43PM +0100, Phil Reynolds wrote:
> Quoting Moritz Muehlenhoff <[email protected]>:
>
> >On Fri, Jan 09, 2009 at 11:46:13PM +0000, Phil Reynolds wrote:
> >>Package: scummvm
> >>Version: 0.11.1-1
> >>Severity: wishlist
> >>
> >>In a game which requires typing, it is assumed that your keyboard is
> >>QWERTY.
> >>
> >>I am quite used to a Dvorak keyboard layout now, so when playing, for
> >>instance, Leisure Suit Larry 1, I find I am typing nonsense.
> >>
> >>This is not a huge problem in some programs but where you need to type
> >>actual words it can be.
> >>
> >>If this program could support Dvorak keyboard layouts, it would make
> >>matters easier.
> >
> >As outlined by upstream (
> >http://sourceforge.net/tracker/index.php?func=detail&aid=2811963&group_id=37116&atid=418820
> >) this is a problem with your SDL configuration. Do other SDL-based
> >games show the same behaviour?
>
> No problems at all now - this, wherever it was, has been fixed.
Ok, closing, then.
Cheers,
Moritz
--- End Message ---