Your message dated Fri, 27 Jan 2012 11:27:22 +0000
with message-id 
<capq4b8menzaipsqbqrf+chs0x+8cbv9egbd47xk65lcaxzt...@mail.gmail.com>
and subject line SDL_ttf bug #413072: closing
has caused the Debian Bug report #413072,
regarding libsdl-ttf2.0-0: pygame reports SDL_ttf failure when rendering a 
string with spaces without antialiasing
to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.

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-- 
413072: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=413072
Debian Bug Tracking System
Contact [email protected] with problems
--- Begin Message ---
Package: libsdl-ttf2.0-0
Version: 2.0.8-3+b1
Severity: normal

To reproduce this bug:

import pygame
pygame.init()
font = pygame.font.Font(None, 12)
font.render("hello world", False, (1,1,1,1))

This results in a pygame.error exception, saying "SDL_ttf render failed".
Based on this error message, and the report at
http://www.mail-archive.com/[email protected]/msg02112.html , I think the
error occurs in libsdl-ttf2.0 rather than pygame.

- Josh Triplett

-- System Information:
Debian Release: 4.0
  APT prefers unstable
  APT policy: (500, 'unstable'), (1, 'experimental')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.20-rc6
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)

Versions of packages libsdl-ttf2.0-0 depends on:
ii  libc6                       2.3.6.ds1-13 GNU C Library: Shared libraries
ii  libfreetype6                2.2.1-5      FreeType 2 font engine, shared lib
ii  libsdl1.2debian             1.2.11-8     Simple DirectMedia Layer
ii  zlib1g                      1:1.2.3-13   compression library - runtime

libsdl-ttf2.0-0 recommends no packages.

-- no debconf information


--- End Message ---
--- Begin Message ---
Hello,

Sorry to keep the bug unattended for so long, the previous maintainers
didn't take care of this bug and there's now an effort to review all
of the bugs related with SDL packages.

I cannot reproduce this bug:

$ python
Python 2.7.2+ (default, Jan 20 2012, 17:51:10)
[GCC 4.6.2] on linux2
Type "help", "copyright", "credits" or "license" for more information.
>>> import pygame
>>> pygame.init()
(6, 0)
>>> font = pygame.font.Font(None, 12)
>>> font.render("hello world", False, (1,1,1,1))
<Surface(46x11x8 SW)>
>>> font.render("helloworld", False, (1,1,1,1))
<Surface(44x11x8 SW)>
>>> font.render("helloworld", False, (1,1,1,1))
<Surface(44x11x8 SW)>
>>> font.render("helloworld2", False, (1,1,1,1))
<Surface(49x11x8 SW)>
>>> font.render("hello world", False, (1,1,1,1))
<Surface(46x11x8 SW)>
>>>

So it seems that the bug was fixed in the meantime, and I think that
it can be safely closed by now.  Please reopen with more information
otherwise.

Regards.


--- End Message ---

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