Your message dated Fri, 27 Jan 2012 11:27:22 +0000 with message-id <capq4b8menzaipsqbqrf+chs0x+8cbv9egbd47xk65lcaxzt...@mail.gmail.com> and subject line SDL_ttf bug #413072: closing has caused the Debian Bug report #413072, regarding libsdl-ttf2.0-0: pygame reports SDL_ttf failure when rendering a string with spaces without antialiasing to be marked as done.
This means that you claim that the problem has been dealt with. If this is not the case it is now your responsibility to reopen the Bug report if necessary, and/or fix the problem forthwith. (NB: If you are a system administrator and have no idea what this message is talking about, this may indicate a serious mail system misconfiguration somewhere. Please contact [email protected] immediately.) -- 413072: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=413072 Debian Bug Tracking System Contact [email protected] with problems
--- Begin Message ---Package: libsdl-ttf2.0-0 Version: 2.0.8-3+b1 Severity: normal To reproduce this bug: import pygame pygame.init() font = pygame.font.Font(None, 12) font.render("hello world", False, (1,1,1,1)) This results in a pygame.error exception, saying "SDL_ttf render failed". Based on this error message, and the report at http://www.mail-archive.com/[email protected]/msg02112.html , I think the error occurs in libsdl-ttf2.0 rather than pygame. - Josh Triplett -- System Information: Debian Release: 4.0 APT prefers unstable APT policy: (500, 'unstable'), (1, 'experimental') Architecture: i386 (i686) Shell: /bin/sh linked to /bin/bash Kernel: Linux 2.6.20-rc6 Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8) Versions of packages libsdl-ttf2.0-0 depends on: ii libc6 2.3.6.ds1-13 GNU C Library: Shared libraries ii libfreetype6 2.2.1-5 FreeType 2 font engine, shared lib ii libsdl1.2debian 1.2.11-8 Simple DirectMedia Layer ii zlib1g 1:1.2.3-13 compression library - runtime libsdl-ttf2.0-0 recommends no packages. -- no debconf information
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--- Begin Message ---Hello, Sorry to keep the bug unattended for so long, the previous maintainers didn't take care of this bug and there's now an effort to review all of the bugs related with SDL packages. I cannot reproduce this bug: $ python Python 2.7.2+ (default, Jan 20 2012, 17:51:10) [GCC 4.6.2] on linux2 Type "help", "copyright", "credits" or "license" for more information. >>> import pygame >>> pygame.init() (6, 0) >>> font = pygame.font.Font(None, 12) >>> font.render("hello world", False, (1,1,1,1)) <Surface(46x11x8 SW)> >>> font.render("helloworld", False, (1,1,1,1)) <Surface(44x11x8 SW)> >>> font.render("helloworld", False, (1,1,1,1)) <Surface(44x11x8 SW)> >>> font.render("helloworld2", False, (1,1,1,1)) <Surface(49x11x8 SW)> >>> font.render("hello world", False, (1,1,1,1)) <Surface(46x11x8 SW)> >>> So it seems that the bug was fixed in the meantime, and I think that it can be safely closed by now. Please reopen with more information otherwise. Regards.
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