Your message dated Fri, 28 Nov 2014 22:04:00 +0000 with message-id <[email protected]> and subject line Bug#769864: fixed in vcmi 0.97+dfsg-3 has caused the Debian Bug report #769864, regarding vcmi: FTBFS on armhf, hurd-any, kfreebsd-any, mipsel and ppc64el to be marked as done.
This means that you claim that the problem has been dealt with. If this is not the case it is now your responsibility to reopen the Bug report if necessary, and/or fix the problem forthwith. (NB: If you are a system administrator and have no idea what this message is talking about, this may indicate a serious mail system misconfiguration somewhere. Please contact [email protected] immediately.) -- 769864: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=769864 Debian Bug Tracking System Contact [email protected] with problems
--- Begin Message ---Package: vcmi Version: 0.97+dfsg-1 Severity: normal Hi, vcmi fails to build on several arches. On armhf, this might just be an OOM error as vcmi eats tons of memory because of C++ templating: [ 43%] Building CXX object lib/CMakeFiles/vcmi.dir/registerTypes/TypesClientPacks2.cpp.o cd /«BUILDDIR»/vcmi-0.97+dfsg/build/lib && /usr/bin/c++ -DM_BIN_DIR=\"/usr/games\" -DM_DATA_DIR=\"/usr/share/vcmi\" -DM_LIB_DIR=\"/usr/lib/arm-linux-gnueabihf/vcmi\" -DUSE_SYSTEM_MINIZIP -DVCMI_DLL=1 -Dvcmi_EXPORTS -g -O2 -fPIE -fstack-protector-strong -Wformat -Werror=format-security -D_FORTIFY_SOURCE=2 -std=c++0x -Wall -Wextra -Wpointer-arith -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs -Wno-unused-parameter -Wuninitialized -Wno-overloaded-virtual -Wno-type-limits -fvisibility=hidden -O2 -g -DNDEBUG -fPIC -I/«BUILDDIR»/vcmi-0.97+dfsg -I/«BUILDDIR»/vcmi-0.97+dfsg/lib -I/usr/include/SDL2 -Winvalid-pch -include "/«BUILDDIR»/vcmi-0.97+dfsg/build/lib/cotire/vcmi_CXX_prefix.hxx" -o CMakeFiles/vcmi.dir/registerTypes/TypesClientPacks2.cpp.o -c /«BUILDDIR»/vcmi-0.97+dfsg/lib/registerTypes/TypesClientPacks2.cpp make[1]: *** [override_dh_auto_build] Terminated debian/rules:36: recipe for target 'override_dh_auto_build' failed make: *** [build-arch] Terminated debian/rules:11: recipe for target 'build-arch' failed E: Caught signal ‘Terminated’: terminating immediately lib/CMakeFiles/vcmi.dir/build.make:1802: recipe for target 'lib/CMakeFiles/vcmi.dir/IGameCallback.cpp.o' failed make[4]: *** [lib/CMakeFiles/vcmi.dir/IGameCallback.cpp.o] Terminated CMakeFiles/Makefile2:148: recipe for target 'lib/CMakeFiles/vcmi.dir/all' failed make[3]: *** [lib/CMakeFiles/vcmi.dir/all] Terminated make[2]: *** [all] Terminated Makefile:140: recipe for target 'all' failed Build killed with signal TERM after 302 minutes of inactivity On hurd-any and kfreebsd-any, there seems to be a check so that it errors out on non-linux/windows/osx/android OSes, which affects hurd and kfreebsd: [ 1%] Building CXX precompiled header lib/cotire/vcmi_CXX_prefix.hxx.gch cd /«BUILDDIR»/vcmi-0.97+dfsg/lib && /usr/bin/cmake -DCOTIRE_BUILD_TYPE:STRING=RelWithDebInfo -DCOTIRE_VERBOSE:BOOL=1 -P /«BUILDDIR»/vcmi-0.97+dfsg/cmake_modules/cotire.cmake precompile /«BUILDDIR»/vcmi-0.97+dfsg/build/lib/vcmi_CXX_cotire.cmake /«BUILDDIR»/vcmi-0.97+dfsg/build/lib/cotire/vcmi_CXX_prefix.hxx /«BUILDDIR»/vcmi-0.97+dfsg/build/lib/cotire/vcmi_CXX_prefix.hxx.gch StdInc.cpp -- execute_process: /usr/bin/c++;-Dvcmi_EXPORTS;-DUSE_SYSTEM_MINIZIP;-DM_DATA_DIR="/usr/share/vcmi";-DM_BIN_DIR="/usr/games";-DM_LIB_DIR="/usr/lib/i386-gnu/vcmi";-DVCMI_DLL=1;-D_FORTIFY_SOURCE=2;-DNDEBUG;-g;-O2;-fPIE;-fstack-protector-strong;-Wformat;-Werror=format-security;-std=c++0x;-Wall;-Wextra;-Wpointer-arith;-Wno-strict-aliasing;-Wno-switch;-Wno-sign-compare;-Wno-unused-local-typedefs;-Wno-unused-parameter;-Wuninitialized;-Wno-overloaded-virtual;-Wno-type-limits;-fvisibility=hidden;-O2;-g;-fPIC;-I/«BUILDDIR»/vcmi-0.97+dfsg;-I/«BUILDDIR»/vcmi-0.97+dfsg/lib;-I/usr/include/SDL2;-x;c++-header;-c;/«BUILDDIR»/vcmi-0.97+dfsg/build/lib/cotire/vcmi_CXX_prefix.hxx;-o;/«BUILDDIR»/vcmi-0.97+dfsg/build/lib/cotire/vcmi_CXX_prefix.hxx.gch In file included from /«BUILDDIR»/vcmi-0.97+dfsg/lib/StdInc.h:3:0, from /«BUILDDIR»/vcmi-0.97+dfsg/build/lib/cotire/vcmi_CXX_prefix.cxx:4, from /«BUILDDIR»/vcmi-0.97+dfsg/build/lib/cotire/vcmi_CXX_prefix.hxx:4: /«BUILDDIR»/vcmi-0.97+dfsg/lib/../Global.h:75:4: error: #error "VCMI supports only Windows, OSX, Linux and Android targets" # error "VCMI supports only Windows, OSX, Linux and Android targets" ^ CMake Error at /«BUILDDIR»/vcmi-0.97+dfsg/cmake_modules/cotire.cmake:1622 (message): cotire: error 1 precompiling /«BUILDDIR»/vcmi-0.97+dfsg/build/lib/cotire/vcmi_CXX_prefix.hxx. Call Stack (most recent call first): /«BUILDDIR»/vcmi-0.97+dfsg/cmake_modules/cotire.cmake:3090 (cotire_precompile_prefix_header) make[4]: *** [lib/cotire/vcmi_CXX_prefix.hxx.gch] Error 1 make[3]: *** [lib/CMakeFiles/vcmi.dir/all] Error 2 make[2]: *** [all] Error 2 On mipsel, there is an ICE: [ 41%] Building CXX object lib/CMakeFiles/vcmi.dir/CGameState.cpp.o cd /«BUILDDIR»/vcmi-0.97+dfsg/build/lib && /usr/bin/c++ -DM_BIN_DIR=\"/usr/games\" -DM_DATA_DIR=\"/usr/share/vcmi\" -DM_LIB_DIR=\"/usr/lib/mipsel-linux-gnu/vcmi\" -DUSE_SYSTEM_MINIZIP -DVCMI_DLL=1 -Dvcmi_EXPORTS -g -O2 -fPIE -fstack-protector-strong -Wformat -Werror=format-security -D_FORTIFY_SOURCE=2 -std=c++0x -Wall -Wextra -Wpointer-arith -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs -Wno-unused-parameter -Wuninitialized -Wno-overloaded-virtual -Wno-type-limits -fvisibility=hidden -O2 -g -DNDEBUG -fPIC -I/«BUILDDIR»/vcmi-0.97+dfsg -I/«BUILDDIR»/vcmi-0.97+dfsg/lib -I/usr/include/SDL2 -Winvalid-pch -include "/«BUILDDIR»/vcmi-0.97+dfsg/build/lib/cotire/vcmi_CXX_prefix.hxx" -o CMakeFiles/vcmi.dir/CGameState.cpp.o -c /«BUILDDIR»/vcmi-0.97+dfsg/lib/CGameState.cpp c++: internal compiler error: Killed (program cc1plus) Please submit a full bug report, with preprocessed source if appropriate. See <file:///usr/share/doc/gcc-4.9/README.Bugs> for instructions. make[4]: *** [lib/CMakeFiles/vcmi.dir/IGameCallback.cpp.o] Error 4 lib/CMakeFiles/vcmi.dir/build.make:1802: recipe for target 'lib/CMakeFiles/vcmi.dir/IGameCallback.cpp.o' failed make[4]: *** Waiting for unfinished jobs.... c++: internal compiler error: Killed (program cc1plus) Please submit a full bug report, with preprocessed source if appropriate. See <file:///usr/share/doc/gcc-4.9/README.Bugs> for instructions. make[4]: *** [lib/CMakeFiles/vcmi.dir/CGameState.cpp.o] Error 4 lib/CMakeFiles/vcmi.dir/build.make:1850: recipe for target 'lib/CMakeFiles/vcmi.dir/CGameState.cpp.o' failed make[4]: Leaving directory '/«BUILDDIR»/vcmi-0.97+dfsg/build' make[3]: *** [lib/CMakeFiles/vcmi.dir/all] Error 2 I have no idea what's happening on ppc64el: [ 75%] Built target vcmiserver Linking CXX shared library libVCAI.so cd /«BUILDDIR»/vcmi-0.97+dfsg/build/AI/VCAI && /usr/bin/cmake -E cmake_link_script CMakeFiles/VCAI.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -g -O2 -fPIE -fstack-protector-strong -Wformat -Werror=format-security -D_FORTIFY_SOURCE=2 -std=c++0x -Wall -Wextra -Wpointer-arith -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs -Wno-unused-parameter -Wuninitialized -Wno-overloaded-virtual -Wno-type-limits -fvisibility=hidden -O2 -g -DNDEBUG -fPIE -pie -Wl,-z,relro -Wl,-z,now -shared -Wl,-soname,libVCAI.so -o libVCAI.so CMakeFiles/VCAI.dir/StdInc.cpp.o CMakeFiles/VCAI.dir/VCAI.cpp.o CMakeFiles/VCAI.dir/Goals.cpp.o CMakeFiles/VCAI.dir/AIUtility.cpp.o CMakeFiles/VCAI.dir/main.cpp.o CMakeFiles/VCAI.dir/Fuzzy.cpp.o -lfuzzylite ../../lib/libvcmi.so -lminizip -lboost_filesystem -lboost_locale -lboost_program_options -lboost_system -lboost_thread -lpthread -Wl,-Bstatic -lSDL2main -Wl,-Bdynamic -lSDL2 -lpthread -lz -lrt -ldl -Wl,-rpath,/«BUILDDIR»/vcmi-0.97+dfsg/build/lib: make[4]: Leaving directory '/«BUILDDIR»/vcmi-0.97+dfsg/build' /usr/bin/cmake -E cmake_progress_report /«BUILDDIR»/vcmi-0.97+dfsg/build/CMakeFiles 10 11 12 13 14 [ 75%] Built target VCAI make[2]: *** [all] Error 2 dh_auto_build: make -j8 returned exit code 2 make[3]: Leaving directory '/«BUILDDIR»/vcmi-0.97+dfsg/build' Makefile:140: recipe for target 'all' failed make[2]: Leaving directory '/«BUILDDIR»/vcmi-0.97+dfsg/build' make[1]: *** [override_dh_auto_build] Error 2 debian/rules:36: recipe for target 'override_dh_auto_build' failed make[1]: Leaving directory '/«BUILDDIR»/vcmi-0.97+dfsg' make: *** [build-arch] Error 2 dpkg-buildpackage: error: debian/rules build-arch gave error exit status 2 debian/rules:11: recipe for target 'build-arch' failed Thanks! cheers, josch
--- End Message ---
--- Begin Message ---Source: vcmi Source-Version: 0.97+dfsg-3 We believe that the bug you reported is fixed in the latest version of vcmi, which is due to be installed in the Debian FTP archive. A summary of the changes between this version and the previous one is attached. Thank you for reporting the bug, which will now be closed. If you have further comments please address them to [email protected], and the maintainer will reopen the bug report if appropriate. Debian distribution maintenance software pp. Stephen Kitt <[email protected]> (supplier of updated vcmi package) (This message was generated automatically at their request; if you believe that there is a problem with it please contact the archive administrators by mailing [email protected]) -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA512 Format: 1.8 Date: Fri, 28 Nov 2014 20:05:24 +0100 Source: vcmi Binary: vcmi vcmi-dbg Architecture: source amd64 Version: 0.97+dfsg-3 Distribution: unstable Urgency: medium Maintainer: Debian Games Team <[email protected]> Changed-By: Stephen Kitt <[email protected]> Description: vcmi - Rewrite of the Heroes of Might and Magic 3 game engine vcmi-dbg - Debug symbols for vcmi package Closes: 769864 Changes: vcmi (0.97+dfsg-3) unstable; urgency=medium . [ Johannes Schauer ] * d/rules: remove --parallel from dh invocation. (Closes: #769864) - Each c++ process might take up to 2.5 GB of RAM. Arm buildds only have 4 GB of RAM but build with DEB_BUILD_OPTIONS=parallel=5. This means that the build might consume 12 GB of RAM at a time which brings the buildd to a standstill as 8 GB have to be swapped out. Checksums-Sha1: e310fb47dcc3c29cf6bf8ac8cbe3fe16143776e6 2323 vcmi_0.97+dfsg-3.dsc 404466891b6b55f0317208c2560b85676f583c79 10116 vcmi_0.97+dfsg-3.debian.tar.xz Checksums-Sha256: 40d66e85093b3366e4bc0c26714377755fa6b938e9d7f4d714166be55ca5a4e8 2323 vcmi_0.97+dfsg-3.dsc 892f54eaedde4436f555e27833e2c0ecae21dcd6e74179e1d75839d7955acc38 10116 vcmi_0.97+dfsg-3.debian.tar.xz Files: 0c9dc1768a4f0f6252c716717d0031d7 2323 contrib/games optional vcmi_0.97+dfsg-3.dsc 5dcef8461547c75f02b8f7f8112a0dcb 10116 contrib/games optional vcmi_0.97+dfsg-3.debian.tar.xz -----BEGIN PGP SIGNATURE----- Version: GnuPG v1 iQIcBAEBCgAGBQJUeO5UAAoJEIDTAvWIbYOcScAP/i0+WHEuahfuXMtcO/STR3gj k8jZ0Pj4dhxx1v+9tg/O3S6xLISQYb+itrHNvJo8AyuPjGt6XJ98EBcxLicHdG7f FsAkJdZbVdlOyosBcgOg7tYlo/238tacNGwY+3ESk8xINBMucKQ4kXYcw21+q59X cem+iaHNyuaXuSPAA7kEw2vGjh24gwa+B0VYQnTwGvUijMLXodjaleEYsXu90Vew YdibVIRLDoUdionsvADGMTlFs2Hiy3Hu0E6OmcuvG6VXhuQSna4SgchwiEOi8GaY R7u8cuTqAwXdhywJEHqXVzZ9dMKjQForA8KdZLeZRgSz05/tsd1Q82rOKcp8h2rO nYavOGkA6JLNpKMCGmXrJtuSLEvkRMnmBkRgUukKivVpQ437u2NSKO00jLDIMmT2 nVcxFfUqEdvdH6XMmoUy4nCs3OdCAKArbnxLOmsejb7yn8HWarwjj7r3myybSR06 S2EaPhQY5Th7RwT8WOlqHt6YPw/tiik4Yocmq3zJ1+iDh5/kouhh/B7Et+bczpD8 paZIYb5J9onVpHcZn5GhUAonMIF44GLNUyCtOTq0MyphgSqxOCO8tNXdczE0a1hR T1sP1To96OO68Sxo33HOpU97Nj0H6I19zFJh+Qfr/Ae9BfeNS61DFz2SayTh9kjr gNuLB8GLaU/mKBugZT8F =53jX -----END PGP SIGNATURE-----
--- End Message ---

