Your message dated Sun, 17 Apr 2016 16:45:56 -0400
with message-id
<CANTw=mmso5lie3fskkr7cusv_eyubhxv73-ccfjepdqmn3q...@mail.gmail.com>
and subject line Re: Bug#813707: steam:i386: Several games do not work with
current libasound
has caused the Debian Bug report #813707,
regarding libasound2:i386: No sound in source engine based steam games
to be marked as done.
This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.
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--
813707: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=813707
Debian Bug Tracking System
Contact [email protected] with problems
--- Begin Message ---
Package: libasound2
Version: 1.1.0-1
Severity: important
Dear Maintainer,
Version 1.1 of this library doesn't seem to be fully compatible with
version 1.0.
Steam games based on source engine can output no sound at all.
> SDLAUDIO: SDL_OpenAudioDevice() failed: ALSA: Couldn't open audio device:
> Invalid argument
I have opened a bug to steam upstream for this,
https://github.com/ValveSoftware/steam-for-linux/issues/4296
However since it is not a major release, I would expect the library to be
compatible with the previous version.
I don't know enough of the system to assign blame.
I hope this can be solved.
Thanks
-- System Information:
Debian Release: stretch/sid
APT prefers unstable
APT policy: (500, 'unstable'), (500, 'testing'), (1, 'experimental')
Architecture: amd64 (x86_64)
Foreign Architectures: i386
Kernel: Linux 4.4.0f (SMP w/4 CPU cores; PREEMPT)
Locale: LANG=it_IT.UTF-8, LC_CTYPE=it_IT.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)
Versions of packages libasound2:i386 depends on:
ii libasound2-data 1.1.0-1
ii libc6 2.21-7
libasound2:i386 recommends no packages.
Versions of packages libasound2:i386 suggests:
ii libasound2-plugins 1.1.0-1
-- no debconf information
--- End Message ---
--- Begin Message ---
On Sun, Apr 17, 2016 at 1:50 AM, Salvo Tomaselli wrote:
> I'd say that if you can play team fortress 2 (free to play) and hear audio,
> probably the problem was solved.
Audio works correctly in Team Fortress 2.
--- End Message ---