Your message dated Tue, 13 Jun 2017 23:51:07 +0200
with message-id <[email protected]>
and subject line unreproducible, unlikely with SDL2, closing then
has caused the Debian Bug report #760018,
regarding crawl-tiles: Game crashes into mess of colors shortly after playing;
reboot only way out
to be marked as done.
This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.
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--
760018: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760018
Debian Bug Tracking System
Contact [email protected] with problems
--- Begin Message ---
Package: crawl-tiles
Version: 2:0.14.1-2
Severity: important
Dear Maintainer,
I encounter the bug described in the subject. Only rebooting gets me out of
the mess. I reboot just fine, but trying the game again only causes the same
issue. I was hoping it was a one time error.
-- System Information:
Debian Release: jessie/sid
APT prefers testing-updates
APT policy: (500, 'testing-updates'), (500, 'testing')
Architecture: amd64 (x86_64)
Kernel: Linux 3.14-2-amd64 (SMP w/2 CPU cores)
Locale: LANG=en_US.utf8, LC_CTYPE=en_US.utf8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Versions of packages crawl-tiles depends on:
ii crawl-common 2:0.14.1-2
ii crawl-tiles-data 2:0.14.1-2
ii fonts-dejavu-core 2.34-1
ii libc6 2.19-9
ii libfreetype6 2.5.2-1.1
ii libgcc1 1:4.9.1-4
ii libgl1-mesa-glx [libgl1] 10.2.5-1
ii libglu1-mesa [libglu1] 9.0.0-2
ii liblua5.1-0 5.1.5-5
ii libsdl-image1.2 1.2.12-5+b2
ii libsdl1.2debian 1.2.15-10
ii libsqlite3-0 3.8.5-2
ii libstdc++6 4.9.1-4
ii zlib1g 1:1.2.8.dfsg-1
crawl-tiles recommends no packages.
crawl-tiles suggests no packages.
-- no debconf information
--- End Message ---
--- Begin Message ---
Control: tags -1 +unreproducible
Hi!
In November, I asked:
> As this kind of bugs, caused by graphics drivers on a specific card, are
> usually unreproducible on any other setup, would you mind checking if
> crawl-tiles does crash for you? As it has since migrated to SDL2, it
> interfaces with the graphics drivers in a strongly different way, I expect
> such problems to be gone (and a fresh crop of other bugs to appear in
> their place).
>
> Thus, does it still happen?
Without further information, especially that this bug is unlikely to still
apply with SDL2, I'm closing this.
Meow!
--
⢀⣴⠾⠻⢶⣦⠀
⣾⠁⢠⠒⠀⣿⡁ A dumb species has no way to open a tuna can.
⢿⡄⠘⠷⠚⠋⠀ A smart species invents a can opener.
⠈⠳⣄⠀⠀⠀⠀ A master species delegates.
--- End Message ---