Your message dated Wed, 24 May 2006 18:47:08 -0700
with message-id <[EMAIL PROTECTED]>
and subject line Bug#368771: fixed in bsdgames 2.17-8
has caused the attached Bug report to be marked as done.

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--- Begin Message ---
Package: bsdgames
Version: 2.17-1sarge1
Severity: normal
Tags: patch

This is a resend of another message (see #185100 for the first one) that
seems to have gotten lost in the guts of the BTS. It's been a week and I
haven't seen a bounce or a confirmation. I did get the original Bcc sent by
reportbug...

About a week ago, I wrote:
>Package: bsdgames
>Version: 2.17-1sarge1
>Severity: normal
>Tags: patch
>
>Backgammon has a bug when playing human vs. computer, where sometimes, near
>the end of the game as the computer player is removing his pieces from the
>board, it will fail to make a move. The computer player basically skips a
>turn.
>
>This bug is present in the oldest version of backgammon that I was able to
>find, posted to comp.sources.games in 1988, carrying the version information
>"Last updated on Saturday, January 11, 1986."
>
>For easy reproduction, here's a savegame which demonstrates the problem. In
>the saved position, the computer is playing White and has just rolled a 2 and
>a 1. There are 5 white men off the board and 10 on his inner table. When you
>run "backgammon nomovetest" you will see "White rolls 2 1 and moves 2-0,1-0"
>but none of the pieces actually move. There are still 10 white pieces on the
>board and it has become Red's turn.
>
>One obstacle: the savegame format is not portable. It's just an array of
>ints. So I'm including two versions of nomovetest. The first one is 32-bit
>ints with MSB first. The second one is 32-bit ints with LSB first.
>
>begin 600 nomovetest
>M`````/[EMAIL PROTECTED]
>M``````````````````````````````````````````````(````"`````P``
>M`````````````0`````````%````!P````H````([EMAIL PROTECTED]'_________
>5______\````!`````0````(`````
>`
>end
>
>begin 600 nomovetest
>M`````/_____Y____````````````````_O___P``````````````````````
>M``````````````````````````````````````````(````"`````P``````
>M`````````0`````````%````!P````H````([EMAIL PROTECTED]
>5______\!`````0````(`````````
>`
>end
>
>This patch fixes the problem. I'm also throwing in a couple of fixes for bad
>English grammar in the tutorial text.
>
>diff -ruN --exclude '*.o' bsdgames-2.17.orig/backgammon/backgammon/move.c 
>bsdgames-2.17/backgammon/backgammon/move.c
>--- bsdgames-2.17.orig/backgammon/backgammon/move.c    2004-01-27 
>15:52:07.000000000 -0500
>+++ bsdgames-2.17/backgammon/backgammon/move.c 2006-05-13 16:37:39.000000000 
>-0500
>@@ -152,6 +152,9 @@
>       trymove(0, 0);
>       pickmove();
> 
>+      if (d0)
>+              swap;
>+
>       /* print move */
>       writel(" and moves ");
>       for (i = 0; i < mvlim; i++) {
>diff -ruN --exclude '*.o' bsdgames-2.17.orig/backgammon/teachgammon/ttext1.c 
>bsdgames-2.17/backgammon/teachgammon/ttext1.c
>--- bsdgames-2.17.orig/backgammon/teachgammon/ttext1.c 2003-12-16 
>21:47:37.000000000 -0500
>+++ bsdgames-2.17/backgammon/teachgammon/ttext1.c      2006-05-13 
>16:43:27.000000000 -0500
>@@ -94,7 +94,7 @@
>       "\n   Although not indicated on the board, the players' homes are",
>       "located just to the right of the board.  A player's men are placed",
>       "there when they are removed from the board.  The board you just",
>-      "saw was in it's initial position.  All games start with the board",
>+      "saw was in its initial position.  All games start with the board",
>       "looking like this.  Notice that red's pieces are represented by the",
>       "letter 'r' and white's pieces are represented by the letter 'w'.",
>       "Also, a position may have zero or more pieces on it, e.g.  posi-",
>diff -ruN --exclude '*.o' bsdgames-2.17.orig/backgammon/teachgammon/ttext2.c 
>bsdgames-2.17/backgammon/teachgammon/ttext2.c
>--- bsdgames-2.17.orig/backgammon/teachgammon/ttext2.c 2003-12-16 
>21:47:37.000000000 -0500
>+++ bsdgames-2.17/backgammon/teachgammon/ttext2.c      2006-05-13 
>16:54:41.000000000 -0500
>@@ -65,7 +65,7 @@
>       "points in a row) are difficult to form, many points nestled close-",
>       "ly together produce a formidable barrier.  Also, while it is good",
>       "to move back men forward, doing so lessens the opportunity for you",
>-      "to hit men.  Finally, remember that once the two player's have",
>+      "to hit men.  Finally, remember that once the two players have",
>       "passed each other on the board, there is no chance of either team",
>       "being hit, so the game reduces to a race off the board.  Addi-",
>       "tional hints on strategy are presented in the practice game.",
>
>-- System Information:
>Debian Release: 3.1
>Architecture: powerpc (ppc)
>Kernel: Linux 2.6.11-powerpc
>Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)
>
>Versions of packages bsdgames depends on:
>ii  libc6                 2.3.2.ds1-22sarge3 GNU C Library: Shared libraries an
>ii  libgcc1               1:3.4.3-13         GCC support library
>ii  libncurses5           5.4-4              Shared libraries for terminal hand
>ii  libstdc++5            1:3.3.5-13         The GNU Standard C++ Library v3
>ii  wamerican [wordlist]  5-4                American English dictionary words 
>ii  wbritish [wordlist]   5-4                British English dictionary words f
>ii  wenglish              5-4                American English dictionary words 
>
>-- no debconf information
>



--- End Message ---
--- Begin Message ---
Source: bsdgames
Source-Version: 2.17-8

We believe that the bug you reported is fixed in the latest version of
bsdgames, which is due to be installed in the Debian FTP archive:

bsdgames_2.17-8.diff.gz
  to pool/main/b/bsdgames/bsdgames_2.17-8.diff.gz
bsdgames_2.17-8.dsc
  to pool/main/b/bsdgames/bsdgames_2.17-8.dsc
bsdgames_2.17-8_i386.deb
  to pool/main/b/bsdgames/bsdgames_2.17-8_i386.deb



A summary of the changes between this version and the previous one is
attached.

Thank you for reporting the bug, which will now be closed.  If you
have further comments please address them to [EMAIL PROTECTED],
and the maintainer will reopen the bug report if appropriate.

Debian distribution maintenance software
pp.
Joey Hess <[EMAIL PROTECTED]> (supplier of updated bsdgames package)

(This message was generated automatically at their request; if you
believe that there is a problem with it please contact the archive
administrators by mailing [EMAIL PROTECTED])


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Format: 1.7
Date: Wed, 24 May 2006 20:23:25 -0400
Source: bsdgames
Binary: bsdgames
Architecture: source i386
Version: 2.17-8
Distribution: unstable
Urgency: low
Maintainer: Joey Hess <[EMAIL PROTECTED]>
Changed-By: Joey Hess <[EMAIL PROTECTED]>
Description: 
 bsdgames   - a collection of classic textual unix games
Closes: 185100 368771
Changes: 
 bsdgames (2.17-8) unstable; urgency=low
 .
   * Patch from Alan Curry to backgammon to fix a bug that caused the computer
     player to skip a turn near the end of the game. Closes: #368771
   * Also some tutorial grammar fixes.
   * Patch from Alan Curry to backgammon to make movallow() try again with dice
     swapped when it finds that there is no possible move with the second die
     after the first die was used to move a man off the bar. Closes: #185100
Files: 
 a8e6ef1d283b2850c18a927d768b9941 627 games optional bsdgames_2.17-8.dsc
 26dced5a6a147ec393308cab7ee19bf6 13399 games optional bsdgames_2.17-8.diff.gz
 ce754706ee03103e6cdd380424ba57cf 967382 games optional bsdgames_2.17-8_i386.deb

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