Your message dated Wed, 12 Jul 2023 23:15:19 +0100
with message-id <[email protected]>
and subject line Re: Bug#563200: libsdl1.2debian: media keys don't control the
volume during full-screen games
has caused the Debian Bug report #563200,
regarding XF86 keys arent working during zsnes working
to be marked as done.
This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.
(NB: If you are a system administrator and have no idea what this
message is talking about, this may indicate a serious mail system
misconfiguration somewhere. Please contact [email protected]
immediately.)
--
563200: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=563200
Debian Bug Tracking System
Contact [email protected] with problems
--- Begin Message ---
Package: zsnes
Version: 1.510-2.2+b1
Severity: minor
Hello,k
XF86 keys arent working during zsnes working
Here are my coding under JWM:
<Key key="XF86AudioMute">exec: xterm -e alsamixer </Key>
<Key key="XF86AudioLowerVolume">exec: aumix -v -5 </Key>
<Key key="XF86AudioRaiseVolume">exec: aumix -v +5 </Key>
<Key key="XF86AudioMute">exec: xterm -e alsamixer </Key>
<Key key="XF86Calculator">exec: xcalc </Key>
<Key key="XF86Favorites">exec: killall -e zsnes mplayer </Key>
<Key key="XF86Documents">exec: rox </Key>
#XF86ScrollDown
#XF86ScrollUp
<Key key="XF86AudioNext">exec: audacious2 -f </Key>
<Key key="XF86AudioPrev">exec: audacious2 -r </Key>
<Key key="XF86AudioPause">exec: audacious2 -t </Key>
<Key key="XF86AudioStop">exec: audacious2 -t </Key>
<Key key="XF86AudioPlay">exec: audacious2 -p </Key>
Best regards
-- System Information:
Debian Release: squeeze/sid
APT prefers testing
APT policy: (500, 'testing')
Architecture: i386 (i686)
Kernel: Linux 2.6.32-3-686 (SMP w/2 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Versions of packages zsnes depends on:
ii libao4 1.0.0-4 Cross Platform Audio Output Librar
ii libc6 2.10.2-9 Embedded GNU C Library: Shared lib
ii libgcc1 1:4.4.4-1 GCC support library
ii libgl1-mesa-glx [libgl1 7.7.1-2 A free implementation of the OpenG
ii libpng12-0 1.2.43-1 PNG library - runtime
ii libsdl1.2debian 1.2.14-6 Simple DirectMedia Layer
ii libstdc++6 4.4.4-1 The GNU Standard C++ Library v3
ii zlib1g 1:1.2.3.4.dfsg-3 compression library - runtime
zsnes recommends no packages.
zsnes suggests no packages.
-- no debconf information
--- End Message ---
--- Begin Message ---
Version: 1.2.64-5
On Thu, 31 Dec 2009 at 22:09:45 +0200, Kalle Olavi Niemitalo wrote:
> My laptop has separate keys for changing the sound volume up or down.
...
> Normally, gnome-settings-daemon 2.28.1-1 grabs these keys (see
> plugins/media-keys/gsd-media-keys-manager.c), and when it gets
> the events, it changes the sound volume and pops up a window
> telling about it. However, when I'm playing an SDL-based game in
> full-screen mode, these keys have no effect, apparently because
> SDL grabs the whole keyboard.
In testing/unstable, libsdl1.2debian is now provided by sdl12-compat,
which no longer has the same keyboard grab behaviour as "classic" SDL 1.2,
and in particular GNOME volume control hotkeys now work in fullscreen
games (tested with amoebax).
smcv
signature.asc
Description: PGP signature
--- End Message ---