I already removed the symbols file and use dh_shlibdeps in my new version. Generating symbol files for C++ is a real pain [1] but the shlibdeps seems to work pleasently well.
[1] http://lists.debian.org/debian-devel/2012/01/msg00671.html Am 30.03.2012 03:31, schrieb Aaron M. Ucko: > Package: nvidia-texture-tools > Version: 2.0.8-1+dfsg-1 > Severity: normal > > Builds of nvidia-texture-tools on i386 and powerpc naturally get > further than on architectures upstream doesn't support at all (whose > failures I reported in #666252). All the same, they still run into > trouble because the libraries wind up defining different symbols than > on amd64. (No two architectures have the same list, in part because > powerpc is big-endian, calling for a bunch of POSH_ functions that > deal with byte swapping; see > https://buildd.debian.org/status/package.php?p=nvidia-texture-tools&version=2.0.8-1+dfsg-1 > for details.) > > Could you please accommodate these differences? > > Thanks! > > -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org