----- Forwarded message from upstream Bug Tracking System.
Hmm... that's a crash apparently caused by the Universe object
becoming invalid - but it was valid a few lines earlier in the same
function, and really all that happens in between is a bunch of OpenGL
calls to render a part of a ship. It's an implausible place for a
crash (well, except that it's happened, of course!) and also clearly
not in the same place as their earlier non-debug backtrace.
My best guess at this stage then is something graphics-driver related
(the Intel 945 has had problems before with Oolite). In that case, a
few things that might be worth trying:
 - play with reduced details and/or reduced/off shaders if they aren't
   already
 - upgrade graphics drivers if possible; likewise graphics libraries
(Also possibly useful: the contents of ~/.Oolite/Logs/Latest.log at
the time of the crash)
Thanks



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