----- Forwarded message from upstream Bug Tracking System. Hmm... that's a crash apparently caused by the Universe object becoming invalid - but it was valid a few lines earlier in the same function, and really all that happens in between is a bunch of OpenGL calls to render a part of a ship. It's an implausible place for a crash (well, except that it's happened, of course!) and also clearly not in the same place as their earlier non-debug backtrace. My best guess at this stage then is something graphics-driver related (the Intel 945 has had problems before with Oolite). In that case, a few things that might be worth trying: - play with reduced details and/or reduced/off shaders if they aren't already - upgrade graphics drivers if possible; likewise graphics libraries (Also possibly useful: the contents of ~/.Oolite/Logs/Latest.log at the time of the crash) Thanks
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