Package: zsnes Version: 1.510+bz2-4 Severity: normal Dear Maintainer,
I loaded Super Castlevania IV rom and the sound is skipping. It sounds like someone is turning it on and off repeatedly while the background music is playing or even sound effects. I've noticed that in debian/rules you're passing --enable-libao parameter to configure. I removed it and the sound worked well. I was able to play the game and nothing got broken afaik. I think it's worth noting that I'm using zsnes inside a i386 chroot on a debian wheezy amd64 system. -- System Information: Debian Release: wheezy/sid APT prefers unstable APT policy: (500, 'unstable') Architecture: i386 (x86_64) Kernel: Linux 2.6.32-5-amd64 (SMP w/2 CPU cores) Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Versions of packages zsnes depends on: ii libao4 1.1.0-2 ii libc6 2.13-36 ii libgcc1 1:4.7.2-4 ii libgl1-mesa-glx [libgl1] 8.0.4-2 ii libncurses5 5.9-10 ii libpng12-0 1.2.49-3 ii libsdl1.2debian 1.2.15-5 ii libstdc++6 4.7.2-4 ii libtinfo5 5.9-10 ii zlib1g 1:1.2.7.dfsg-13 zsnes recommends no packages. zsnes suggests no packages. -- no debconf information -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org