On Mon, Mar 04, 2013 at 12:31:37AM +0100, Steven De Herdt wrote:
> Hello,
> 
> > Pointing to the wrong gpl version doesn't violate debian policy.
> I had the impression upstream released under GPLv2 only, but the source
> code files say "v2 or later".  In as far as Debian distributes under
> GPLv3, and not the unspecified "the GPL" (which includes v1), that
> should be legally fine.  But it's not quite the verbatim copyright
> info/distribution licenses required by policy.
> The media files seem less clear to me.  To the best of my knowledge
> they're distributed under GPLv2 only, so that Debian cannot legally
> distribute these files under the license pointed to.  Of course, the
> upstream tarball isn't exceedingly clear on this.
> 
> > Breaking a "should" clause is also not violating the debian policy.
> No, but apparently:
> "In addition, the copyright file must say where the upstream sources (if
> any) were obtained, and should name the original authors."
> 
> I suppose now's not a convenient time for these problems, but I thought
> they were serious...

The good news is that I'm willing to fix bugs in my packages even when
they are not release critical :) 

I admit that I'm not as responsive as I should recently, but I'll try
to come back soon.

As for the GPL version, my bad (I guess), this will be fixed soon.

As for the source of download, that will be fixed soon too (and I
guess that duckduckgo gave you the answer in the meanwhile).

As for the licensing of the media, this is not clearly stated upstream
either. I guess you know the drill for games: most of the projects
distribute the pngs only as the blender files are super heavy to store
and process. This is a clear infringement of the dfsg, but that's a
bad habit that is hard to fight in the milieu. I didn't check but I
wouldn't be surprised to learn that the blender files of wesnoth or
freeciv are not as easily available as the C/C++ sources...

The situation is not completely desperate for widelands (at least
compared to other smaller games around), as most of the blender files
can be retrieved from: bzr branch lp:widelands-media

Not all the models are available, as some of them were lost by the
designers, see: https://bugs.launchpad.net/widelands-media/+bug/677337

Yep, that's a still very sorry state, but I feel like we need to help
upstream fixing the situation instead of becoming harsh on them. For
that, I openned the following bug to ask them to clarify the license.
My guess is that they consider this repo as a working directory and
juste forgot to write the licensing meta-information down.
https://bugs.launchpad.net/widelands-media/+bug/1144060


So, in conclusion. Thanks for your report, I'll try to come back on
this package as I recently managed to do for several of my other
packages. The issues you point are mainly missing pointers that I will
add. Be them serious or important. 

For the more profund issues underlying, I'll see with upstream about
how to improve it.

Thanks for the report, 
Mt.

-- 
Philosophy is a game with objectives and no rules. 
Mathematics is a game with rules and no objectives.


-- 
To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org
with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org

Reply via email to