Am 02.02.2014 15:25, schrieb Michael Gold:
> 
> There's an interesting comment at the bottom of that file:
> //this currently cannot work:
> //game folders discard iNES header required for heuristic detection
> //a games database of all commercial Famicom software will be required
> string Ananke::syncFamicom(const string &pathname) {
>   return "";
> }
> 
> ...and I see there's already a Super Famicom database.
> 

Yes byuu obtained every single SNES game that was released in the US and
dumped them himself to make sure they are all preserved properly.

The section about information accuracy on
http://byuu.org/higan/features/game-library/
describes a bit what's the deal with iNES headers. They are needed to
guess memory mappings but are still imprecise so the memory mapping
itself rather than the iNES header is stored in the game folder format.

Cheers,
Tobias


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