Am Freitag, den 07.03.2014, 09:50 +0000 schrieb Olly Betts: > http://www.vavoom-engine.com/ seems to work for me, and while it's > not as dead as some upstreams I've seen, the last release was over 3 > years ago, and last SVN commit about 2.5 years ago: > http://sourceforge.net/p/vavoom/code/4431/log/?path=
Indeed, it's back. A few weeks ago it was taken off the web: http://www.doomworld.com/vb/source-ports/66809-vavoom-down/ > But removal doesn't sound too terrible a plan. Users should still be > able to play most of these games, as we have other doom engine ports in > Debian (I see at least doomsday and prboom-plus), and I noticed at least > two visual glitches while playing the first level of freedoom with > vavoom. We have three other Doom ports in Debian, two of which are Boom-compatible enough to run Freedoom, two of which are able to run Heretic and Hexen and one which is able to run Strife. I don't think we need Vavoom anymore. - Fabian -- To UNSUBSCRIBE, email to debian-bugs-dist-requ...@lists.debian.org with a subject of "unsubscribe". Trouble? Contact listmas...@lists.debian.org