Hi Ricardo, On 25.03.2014 15:32, Ricardo Mones wrote: [...] > It's simpler to add the png icons to packaging directory. They're not > going to change anytime soon. Adding a dependency and converting on every > build is an unnecesary waste of network and cpu time.
It depends on the maintainer. :) Other maintainers had requested the exact opposite in the past and they prefer to build everything from source. It's completely up to you if you want to add the icons to your debian directory or if you want to build them from source. Since I can't foresee what kind of solution the maintainer prefers, I provide a patch for the "more complex" and time-consuming solution. Many games are accompanied by a data package which is arch:all. I usually use dh_auto_build-indep to build the icons and install them in the arch-independent package. In case of oneko that was not possible. Also please note that your package only ships xbm files which are not supported by desktop files, so I had to convert your icons to the xpm file format hence these icons can be used with Debian's menu files as well as with desktop files. [...] > And what does happen on non-GNOME3 desktops? > Also, are GNOME3 users supposed to already know that info? My patch makes oneko visible on all desktops. So KDE, Xfce or LXDE users will see exactly the same as GNOME3 users thanks to the new oneko.desktop file. Users of Debian's menu will now see icons in addition to their usual menu entries too. The Action entries are just a "bonbon" for all those users who have the corresponding extensions installed. Users of Gnome3 should be aware of https://packages.debian.org/sid/gnome-shell-extensions and https://extensions.gnome.org/# KDE supports this standard by default. You don't have to install further extensions here. Regards, Markus
signature.asc
Description: OpenPGP digital signature

