Package: xmoto
Version: 0.1.8-2
Severity: normal

 I once ended up with my head inside a ground polygon (and my wheels
on the top of it), because I hit space bar to reverse direction while
I was hanging upside down near it.  The rider was leaned way forwards
over the bike, so the position of the head changed a lot.  But it
shouldn't be a quantum leap, not passing through the intervening space!
In the head-in-the-rock situation, I was able to drive with my wheels
on and my head in the rock, until I got to the end of that block and
my head hit the edge (from the inside):  Then the normal loser menu
came up.

 I haven't looked at the code, but I suspect that the change-direction
code doesn't check for collisions with the head along the line
connecting the old and new positions.  I would suggest that that would
be the way to do it.

 BTW, I like the new Cow levels :)  I wish there was a landing spot in
Keep-Calm, so it wasn't just luck whether you survive when you're
landing on the square wave.

 Happy hacking,

-- System Information:
Debian Release: testing/unstable
  APT prefers unstable
  APT policy: (500, 'unstable'), (500, 'stable')
Architecture: i386 (i686)
Shell:  /bin/sh linked to /bin/bash
Kernel: Linux 2.6.12.6-safe
Locale: LANG=C, LC_CTYPE=C (charmap=ANSI_X3.4-1968)

Versions of packages xmoto depends on:
ii  libc6         2.3.5-7                    GNU C Library: Shared libraries an
ii  libgcc1       1:4.0.2-3                  GCC support library
ii  libjpeg62     6b-10                      The Independent JPEG Group's JPEG 
ii  liblua50      5.0.2-5                    Main interpreter library for the L
ii  liblualib50   5.0.2-5                    Extension library for the Lua 5.0 
ii  libode0c2     1:0.5-5                    Open Dynamics Engine - runtime lib
ii  libpng12-0    1.2.8rel-5                 PNG library - runtime
ii  libsdl-mixer1 1.2.6-1.1                  mixer library for Simple DirectMed
ii  libsdl1.2debi 1.2.7+1.2.8cvs20041007-5.3 Simple DirectMedia Layer
ii  libstdc++6    4.0.2-3                    The GNU Standard C++ Library v3
ii  xlibmesa-gl [ 6.8.2.dfsg.1-10            Mesa 3D graphics library [X.Org]
ii  xmoto-data    0.1.8-2                    2D motocross platform game
ii  zlib1g        1:1.2.3-6                  compression library - runtime

xmoto recommends no packages.

-- no debconf information


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