Thanks for the ping, I'll do that. Just for the record, minetest-mod-mobf is in the News queue of debian since 4 months. Not much that I can do: we are waiting for the approval of ftp-master that this material can legally be uploaded to the debian servers...
https://ftp-master.debian.org/new.html And lastly, please open two bugs if you want to speak of two points. Don't we already had this discussion? ;) Bye, Mt. On Sat, Jul 12, 2014 at 01:37:46PM +0300, Mantas Kriaučiūnas wrote: > Package: minetest > Version: 0.4.9+repack-6 > > Minetest package is outdated in Debian - new minetest 0.4.10 released on > July 6, 2014 - this release contains lots of improvements and bugfixes, > see changelog below. > > It would be nice if you use rev c9ba92c4ad (or a2e1b0fc7f) for packaging - > there were some bugfixes just after 0.4.10 release, see: > https://github.com/minetest/minetest/commits/master > > Also please add minetest-mod-mobf and minetest-mod-mesecons to Suggests or > Recommends - both mods are very important, packaging code is already on debian > git, see git://git.debian.org/git/pkg-games/minetest-mod-mesecons.git > It seems there is only one improvement is needed for minetest-mod-mesecons - > include textures by default, Dominik George <[email protected]> tried to > include textures, but without sucess :( > minetest-mod-mobf packages works fine (I already uploaded minetest-mod-mobf to > Ubuntu PPA, see > https://code.launchpad.net/~baltix/+recipe/minetest-modpack-mobf-debian ), > it would be nice to see minetest-mod-mobf in Debian, you promised :) > On Tue, Nov 26, 2013 at 04:10:31PM, Martin Quinson wrote: > > PS: I should also push my minetest-modpack-mobf at some point > > 0.4.9 → 0.4.10 New Features > > Big Gameplay Changes > Added third person view (BlockMen) > Removed finite liquid and weather (proller) > > Smaller Gameplay tweaks > Create bones only when the player's inventory is not empty & remove the > bones when emptied (arsdragonfly) > Made pause menu actually pause singleplayer game and use lower maximum FPS > in it (celeron55) > Prevented placing node when player would be inside new node (BlockMen) > Drop an item instead a stack while sneaking (Lord89James) > Added support for exiting formspecs by doubleclicking outside (sapier) > > Logistic Changes > Made build prefer pkg-config for freetype2 detection (hasufell) > Added function to deregister a profiler from profiler list (sapier) > Made MutexQueue use jsemaphore for signaling (sapier) > Added maximum recursion depth to read_json_value (ShadowNinja) > Made default User-agent follow RFC 2616 (ShadowNinja) > Include system info in the HTTP user agent on Windows (sfan5) > Added proper client initialization (sapier) > Settings: Add no-exception variants of each get method (kwolekr) > Huge overhaul of the entire MapgenParams system (kwolekr) > ServerEnvironment: Remove direct dependency on EmergeManager (kwolekr) > Replace pause, message, and death menus by formspec ones (sapier) > Pass arguments by reference, reducing data copies (Selat) > Cleaned up client init states by bumping protocol version (sapier) > Added support for named threads on Linux, BSD, and Windows (MSVC-only) > (sapier, ShadowNinja) > Infered ipv6_server from bind_address; fixed client connect to IN(6)ADDR_ANY > (kahrl) > Fixed all warnings reported by clang (sfan5) > Removed locks that aren't absolutely required from JThread (sapier) > Use narrow_to_wide in gettext instead of operating system dependent > conversion function (sapier) > Organized builtin into subdirectories (ShadowNinja) > Switched to "core" namespace internally (ShadowNinja) > Mapped Irrlicht log level to Minetest's and allowed writing Irrlicht logs to > debug file (RelaBadAngel) > Made print() NUL-safe (ShadowNinja) > Added formspec toolkit and re-factored main-menu to use it (sapier) > Reworked dumping functions (ShadowNinja) > Improved performance by removing some temporary objects (sapier) > Added an AppData file (David Gumberg) > United node shaders and improved shader performance (RealBadAngel) > Made players only stay loaded while they're connected (ShadowNinja) > Added formspec API versioning (sapier) > Added support for multipart/form-data to HTTPFetch (ShadowNinja) > Improved error reporting of LevelDB backend (sfan5) > > Visual Changes > Added waypoint HUD element (RealBadAngel) > Added on-the-fly normal map generation (RealBadAngel) > Made sun and moon textureable (RealBadAngel) > Made formspec text-area word-wrap (RealBadAngel) > Added support for DPI based HUD scaling (sapier) > Made debug text adjust it's border to the screensize (ShadowNinja) > Added download rate to non-HTTP media progress bar (sapier) > Added support for interlaced-polarized, top-bottom, and side-by-side 3D > screens (sapier) > Made pause menu hide before "Shutting down..." message is drawn (sapier) > Sorted commands and privileges alphabetically in '/help' (kaeza) > Improved face shading with and without shaders (RealBadAngel) > Added support for scalable font and GUI elements (sapier) > Made GUITable mouse wheel scrolling faster (kahrl) > > Other Things > Added the option to bind to a specific address (ShadowNinja) > Made flag strings clear specified flag with 'no' prefix (kwolekr) > Added check to avoid usage of broken LuaJIT < 2.0.0-beta-8 (sapier) > Lots of new and updated translations (many contributors) > Improved performance of ABMs by only calcuating object counts once (CiaranG) > Improved win32 file version information (sapier) > Documented CMake options in README (sfan5) > Corrected misleading detached inventory error message (CiaranG) > Added more informative error messages for inventory and item method errors > (ShadowNinja) > Added redis database backend (sfan5) > Moved the old stuff to doc (BlockMen) > Removed dependency on marshal and many other async changes (ShadowNinja) > Made item entity stacks merge on the ground and add TTL to item entities > (RealBadAngel) > Updated buildbot scripts and added 64-bit buildbot (sfan5) > Added support for directly starting a world by name from command line > (sapier) > Many performance improvements and memory usage reductions (sapier) > Added support for Android 2.3+ (sapier) > > Bug Fixes > Fixed objects being selected behind a node (Novatux) > Fixed absence of images when compiled with RUN_IN_PLACE=0 (xyz) > Added option to link to OpenGL ES (sfan5) > Fixed CMake list parsing in build (hasufell) > Fixed cutting of multi-line error messages at half of second line in main > menu dialog (celeron55) > Created new instance of mesh every time it's required (celeron55) > Escaped error messages in error dialog (PilzAdam) > Added operating system to user agent (proller) > Prevented auto-rotated nodes from replacing the nodes they were placed on > (ShadowNinja) > Added protection support to auto-rotated nodes (ShadowNinja) > Prevented looking up node texts in a endless recursion loop (sapier) > Set locale properly when built without gettext support (celeron55) > Fixed Minetest's reliable UDP implementation (sapier) > Compare values instead of pointers in Inventory::operator== (kahrl) > Fixed some errors reported by clang static analyzer (xyz) > Fixed win32 reading semaphore count not working (broke all queues) (sapier) > Prevented player from jumping into nodes from below (BlockMen) > Fixed cURL DLL not getting installed when sound was disabled (sfan5) > Fixed error on mod download failure (ShadowNinja) > Fixed use of previously deallocated EmergeManager (kwolekr) > Fixed only half of unreliable queue being handled per step in worst case > (sapier) > Fixed player textures by adding '-' to list of allowed characters in media > filenames (sapier) > Fixed texture pack names corrupting mainmenu (ShadowNinja) > Fixed crash when a error occurred in a globalstep callback (ShadowNinja) > Fixed a heap-use-after-free in pause menu (xyz) > Added checks for invalid user input for important settings (kwolekr) > Fixed memory leak in database migration (Selat) > Fixed invalid check for fread error on extracting zip (sapier) > Fixed a unloaded but active block problem (CiaranG) > Fixed rendering glitches when far from the center of the map (Novatux) > Fixed race condition on exit to menu (sapier) > Fixed generating winresource.o with build dir != source dir (sfan5) > Fixed special characters in pause and message menu (BlockMen) > Fixed game pause in singleplayer (BlockMen) > Fixed "ghost stacks" created when a player clicks an item on the ground > (Novatux) > Fixed double sending of chat messages (sapier) > Fixed bug in RemoteClient::GetNextBlocks (celeron55) > Fixed crash when teleporting near unknown node (BlockMen) > Fixed broken IPv4 serialization on win32 (sapier) > Fixed invalid liquid lighting (RealBadAngel) > Fixed wrong node texture rotation for facedirs 5 and 7 (MetaDucky) > Fixed crash when trying to draw too many items from inventory in HUD > (celeron55, RealBadAngel) > Fixed a text border update bug (ShadowNinja) > Added a hack to avoid a 2 second startup delay on local games (sapier) > Fixed player:set_animation() in third person view (BlockMen) > Fixed numeric underflow on calculating window size adjustment (sapier) > Fixed heart + bubble bar size on different texture packs (sapier) > Added a limit to node meta data resolving recursion (ShadowNinja) > Fixed typo (std::encl) in src/gettext.cpp (JakubVanek) > Fixed wielded index being greater than inventory size (RealBadAngel) > Fixed chat overlaying full screen (sapier) > Fixed build on big endian architectures (mat8913) > Made lack of IPv6 non-fatal to unit tests (sapier) > Fixed the Map and Rollback databases not closing (sapier) > Fixed day/night passing at the wrong speed on some architectures (sapier) > Handle missing tablecolumns[] (kahrl) > Fixed wrong status text rectangle (sapier) > Fixed GenericCAO not grabing member objects, causing them to be deleted > early (sapier) > Fixed support for Max OSX (mdoege) > Fixed regression in light calculation (sapier) > > Game Content Changes (minetest_game) > Added Desert Cobblestone, -stairs, -slabs (brunob.santos, sfan5) > Added Desertstonebrickstairs, -slabs (Amaz1) > Added Sandstonebrickstairs, -slabs (Amaz1) > Added extended doors mod (PenguinDad, BlockMen) > Added Glasspanes, Ironbars (BlockMen) > Added TNT (freeminer version) (BlockMen) > Reworked farming mod, added API (webdesigner97) > Upward digging for papyrus and cactus (casimir) > Additional mirrored recipes for axes (marvok) > Bookshelves have an inventory (for books) (arsdragonfly) > Furnace protection (Krock) > Added /sethome and /home commands (with "home" privilege) (sfan5) > Added Mese and Diamond hoes (BlockMen) > Enabled Jungle (sfan5, BlockMen) > Increased crafting output for stairs (Jonathon Station) > Made punching bones pick up items (Krock) > Made items drop if no space for bones (Krock) > Don't create bones when inventory is empty (arsdragonfly) > Added Cuboid wieldhand (paramat) > Many new textures, inventory backgrounds (BlockMen) > > Master server (server list) > Fixed null string escape in server list (proller) > Made server announcing use multipart/form-data (ShadowNinja) > Fixed boolean typing and alignment (ShadowNinja) > Fixed code style, const-correctness, and types (ShadowNinja) > Moved the master server to separate repository (ShadowNinja) > Fixed seconds validity check (ShadowNinja) > Made README more complete (ShadowNinja, sfan5) > Made the hovered entry highlight in very light gray (sfan5) > Switched to 'display' instead of 'visibility' to prevent the page from > having white space at the bottom (sfan5) > > Modding-related Changes > > See http://dev.minetest.net/Changelog > > > -- > Labanaktis/Good luck, > Mantas Kriaučiūnas Jabber ID: [email protected] GPG ID: 43535BD5 > Public organization "Open Source for Lithuania" - www.akl.lt > Geriausios biuro programos verslui ir namams - http://openoffice.lt > Prekyba naujais ir atnaujintais kompiuteriais su Linux OS - http://tinklas.eu > Naudok Baltix GNU/Linux sistemą savo kompiuteryje - http://baltix.lt > -- Dans un pays d'extrême droite, On se torche avec les doigts, Y'a plus de journaux pour ça. -- Frères misère
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