On Wed, 10 Sep 2014 03:21:01 Olly Betts wrote: > If you mean the status line of the window after start-up
Yes, the one at the bottom.
> , I just seem to
> have:
>
> <green tick>: Ready.
Interesting...
> I can't get further as I don't have a suitable game to test with.
I tried to start the game and it seems to work well. It's just the launcher
after all so it is merely passes command line arguments to game executable...
> > I hope you may have some ideas regarding what is causing this -- I
> > couldn't
> > spot anything related to OpenAL in the patch but it is certainly
> > responsible somehow.
>
> Hmm, well the 463 there means line 463 of code/apis/OpenALManager.cpp
> it appears, so that seems to mean calling CloseDevice failed.
>
> Have you tried the "before" test with a rebuilt version of the current
> version of the package against current unstable?
Yes I did -- that's how I found connection to the patch. I even re-build
package twice to be sure with the patch taken out and re-introduced...
> It would be good to
> rule out this being just due to rebuilding against a newer version of
> openal or similar issues.
Definitely it manifests with the very same version of OpenAL.
> Also, does this affect sound in the games, or is it just a cosmetic
> issue with a worrying looking error being shown?
As far as I can tell it does not affect the game. However I'm quite concerned
about the run-time error: just recently "amule" was miserably ruined by WX-3.0
transition to the point beyond usable... I hope we're not missing something
significant...
--
All the best,
Dmitry Smirnov.
---
It is impossible to imagine Goethe or Beethoven being good at billiards
or golf.
-- H. L. Mencken
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