Package: tecnoballz
Version: 0.93.1-2
Severity: normal

Hello,

It looks like in the boss levels the position of the bouncer cannot
reach the side walls allowing the balls to fall without any way to catch
them.

The minimum distance from the bouncer to the wall looks like the size of
the "corner relaunchers" in the normal levels.

This may be on purpose. But in doubt, I sumbit this bug. :)

Best regards,
Celelibi

-- System Information:
Debian Release: 8.0
  APT prefers testing
  APT policy: (990, 'testing'), (500, 'unstable'), (500, 'stable'), (1, 
'experimental')
Architecture: i386 (x86_64)

Kernel: Linux 3.10.11 (SMP w/2 CPU cores; PREEMPT)
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/bash
Init: sysvinit (via /sbin/init)

Versions of packages tecnoballz depends on:
ii  libc6            2.19-13
ii  libgcc1          1:4.9.1-19
ii  libmikmod3       3.3.7-1
ii  libsdl-image1.2  1.2.12-5+b5
ii  libsdl-mixer1.2  1.2.12-11+b1
ii  libsdl1.2debian  1.2.15-10+b1
ii  libstdc++6       4.9.1-19
ii  libtinyxml2.6.2  2.6.2-2
ii  tecnoballz-data  0.93.1-2

tecnoballz recommends no packages.

tecnoballz suggests no packages.

-- no debconf information


-- 
To UNSUBSCRIBE, email to [email protected]
with a subject of "unsubscribe". Trouble? Contact [email protected]

Reply via email to