Package: tecnoballz Version: 0.93.1-2 Severity: normal Hello,
It looks like in the boss levels the position of the bouncer cannot reach the side walls allowing the balls to fall without any way to catch them. The minimum distance from the bouncer to the wall looks like the size of the "corner relaunchers" in the normal levels. This may be on purpose. But in doubt, I sumbit this bug. :) Best regards, Celelibi -- System Information: Debian Release: 8.0 APT prefers testing APT policy: (990, 'testing'), (500, 'unstable'), (500, 'stable'), (1, 'experimental') Architecture: i386 (x86_64) Kernel: Linux 3.10.11 (SMP w/2 CPU cores; PREEMPT) Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/bash Init: sysvinit (via /sbin/init) Versions of packages tecnoballz depends on: ii libc6 2.19-13 ii libgcc1 1:4.9.1-19 ii libmikmod3 3.3.7-1 ii libsdl-image1.2 1.2.12-5+b5 ii libsdl-mixer1.2 1.2.12-11+b1 ii libsdl1.2debian 1.2.15-10+b1 ii libstdc++6 4.9.1-19 ii libtinyxml2.6.2 2.6.2-2 ii tecnoballz-data 0.93.1-2 tecnoballz recommends no packages. tecnoballz suggests no packages. -- no debconf information -- To UNSUBSCRIBE, email to [email protected] with a subject of "unsubscribe". Trouble? Contact [email protected]

