In 1.16, there is a new way for handling SSE (and other bits). Can you give this a spin yourself to see if it fixes the problem?
1.16 is ready to be uploaded, at least to experimental since we are in the middle of a package freeze for Jessie. https://qa.debian.org/developer.php?login=psi...@gmail.com ^-- Check VCS Cheers, Bret On Sun, Feb 1, 2015 at 5:44 PM, e est <mtes...@yandex.com> wrote: > Package: libopenal1 > Version: 1:1.15.1-5 > > When I'm enabling sound with Minetest, a game that uses libopenal, > minetest crashes. I've found out that when I compile libopenal with > disabled SSE support, the crash isn't reproducible anymore. > Could you disable SSE support until upstream has fixed SSE support? Thank > you. > > This crash somehow doesn't create a nice backtrace with gdb, therefore i > recommend to use valgrind. > > See more (stacktraces, etc.) in the corresponding launchpad bug: > > https://bugs.launchpad.net/ubuntu/+source/openal-soft/+bug/1416042 > > _______________________________________________ > Pkg-games-devel mailing list > pkg-games-de...@lists.alioth.debian.org > http://lists.alioth.debian.org/cgi-bin/mailman/listinfo/pkg-games-devel >