Are you able to check the ARM64 support somewhere? I have feedback from upstream about some of the errors and added a few "fixes" to the package since then. You can checkout the newest version of the package from alioth[1]. You can build it with gbp or just dpkg-buildpackage.
Lennart [1] http://anonscm.debian.org/cgit/collab-maint/nvidia-texture-tools.git/ July 31 2015 3:21 PM, "Lennart Weller" <lenn...@lennartweller.de> wrote: > I upgraded my local version of the texture tools. The git Version has some > serious bugs right now. > The included test suite fails with lots of segfaults if it runs at all. > Also the current version according to the version file is 2.1.0 but there is > no such tag in the > repo. This will probably require some additional patches to get it working on > even the supported > platforms. > > I'll get back to you > > On 23 July 2015 16:56:12 CEST, Lennart Weller <lenn...@lennartweller.de> > wrote: > >> So far I only tested the building and compress/decompress functionality >> in a QEMU VM with arm64. But now that it is upstream I might as well >> just update the package to a newer git version. A lot of patches in the >> current package were included in the upstream version by now and >> homepage etc has changed too. >> >> On 21.07.2015 02:34, Martin Michlmayr wrote: >>> tags 790317 + fixed-upstream >>> thanks >>> >>> The patch got applied today: >> >> https://github.com/castano/nvidia-texture-tools/commit/58617584d4d2541ff9fcfe23a9a492af86b11efb >>>