Are you able to check the ARM64 support somewhere?
I have feedback from upstream about some of the errors and added a few "fixes" 
to the package since then.
You can checkout the newest version of the package from alioth[1]. You can 
build it with gbp or just
dpkg-buildpackage.

Lennart

[1] http://anonscm.debian.org/cgit/collab-maint/nvidia-texture-tools.git/

July 31 2015 3:21 PM, "Lennart Weller" <lenn...@lennartweller.de> wrote:
> I upgraded my local version of the texture tools. The git Version has some 
> serious bugs right now.
> The included test suite fails with lots of segfaults if it runs at all.
> Also the current version according to the version file is 2.1.0 but there is 
> no such tag in the
> repo. This will probably require some additional patches to get it working on 
> even the supported
> platforms.
> 
> I'll get back to you
> 
> On 23 July 2015 16:56:12 CEST, Lennart Weller <lenn...@lennartweller.de> 
> wrote:
> 
>> So far I only tested the building and compress/decompress functionality
>> in a QEMU VM with arm64. But now that it is upstream I might as well
>> just update the package to a newer git version. A lot of patches in the
>> current package were included in the upstream version by now and
>> homepage etc has changed too.
>> 
>> On 21.07.2015 02:34, Martin Michlmayr wrote:
>>> tags 790317 + fixed-upstream
>>> thanks
>>> 
>>> The patch got applied today:
>> 
>> https://github.com/castano/nvidia-texture-tools/commit/58617584d4d2541ff9fcfe23a9a492af86b11efb
>>>

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