Hello, this bug was also reported today by Sami Liedes as #346374. Sami also provided a simple workaround: you just have to select one of the In-game resolutions for the game to proceed.
So, it was not because I have a x86 but because I selected a resolution in
the past that I didn't experience the crash.
Can you confirm that this workaround works for you too, please?
Thanks, Mt.
On Fri, Dec 30, 2005 at 11:33:16PM +0100, Martin Quinson wrote:
> tag upstream
> thanks
>
> Hello,
>
> could you please install the widelands-dbg package and redo the sequence so
> that we get more useful information on the stack, please?
>
> This sequence does not lead to any issue on my boring x86, so I depend on
> you to provide the needed information to upstream so that they can debug it.
>
> Thanks a lot, Mt.
>
> On Fri, Dec 30, 2005 at 01:18:04AM -0800, Debian BTS wrote:
> > (Options..Fullscreen..Accept)
> >
> > Package: widelands
> > Version: build9half-1
> > Severity: normal
> >
> >
> > On my PowerBook G4 the following sequence leads to to segmentation
> > fault:
> > click on Options
> > click on Fullscreen
> > click on Accept
> > Using GDB I get the following stack info
> > [New Thread 814056672 (LWP 19271)]
> > Sound_Handler: songset "intro" does not exist!
> > Sound_Handler: songset "menu" does not exist!
> > Sound_Handler: songset "menu" does not exist!
> >
> > Program received signal SIGSEGV, Segmentation fault.
> > [Switching to Thread 805438016 (LWP 19268)]
> > 0x101c3d98 in std::operator+<char, std::char_traits<char>,
> > std::allocator<char> > ()
> > (gdb) info stack
> > #0 0x101c3d98 in std::operator+<char, std::char_traits<char>,
> > std::allocator<char> > ()
> > #1 0x101c44c4 in std::operator+<char, std::char_traits<char>,
> > std::allocator<char> > ()
> > #2 0x101a5568 in std::operator+<char, std::char_traits<char>,
> > std::allocator<char> > ()
> > #3 0x101aeb70 in std::operator+<char, std::char_traits<char>,
> > std::allocator<char> > ()
> > #4 0x100a26e8 in ?? ()
> > #5 0x100a26e8 in ?? ()
> > Previous frame identical to this frame (corrupt stack?)
> >
> >
> > -- System Information:
> > Debian Release: testing/unstable
> > APT prefers testing
> > APT policy: (990, 'testing'), (500, 'unstable'), (500, 'stable'), (1,
> > 'experimental')
> > Architecture: powerpc (ppc)
> > Shell: /bin/sh linked to /bin/bash
> > Kernel: Linux 2.6.14
> > Locale: LANG=de_CH, LC_CTYPE=de_CH (charmap=ISO-8859-1)
> >
> > Versions of packages widelands depends on:
> > ii libc6 2.3.5-8 GNU C Library: Shared
> > libraries an
> > ii libgcc1 1:4.0.2-5 GCC support library
> > ii libpng12-0 1.2.8rel-5 PNG library - runtime
> > ii libsdl-image1.2 1.2.4-1 image loading library for
> > Simple D
> > ii libsdl-mixer1.2 1.2.6-1.1 mixer library for Simple
> > DirectMed
> > ii libsdl-net1.2 1.2.5-5 network library for Simple
> > DirectM
> > ii libsdl-ttf2.0-0 2.0.7-1 ttf library for Simple
> > DirectMedia
> > ii libsdl1.2debian 1.2.9-0.0 Simple DirectMedia Layer
> > ii libstdc++6 4.0.2-5 The GNU Standard C++ Library v3
> > ii widelands-data build9half-1 fantasy real-time strategy
> > game (d
> > ii zlib1g 1:1.2.3-8 compression library - runtime
> >
> > widelands recommends no packages.
> >
> > -- no debconf information
> >
>
> --
> Moi, Adam et Ève, j'y crois plus tu vois, parce que je suis pas un
> idiot : la pomme, ça peut pas être mauvais, c'est plein de pectine...
> -- Jean Claude Van Damme
--
I think that God in creating Man somewhat overestimated his ability.
--- Oscar Wilde
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