Hello, this bug was also reported today by Sami Liedes as #346374. Sami also provided a simple workaround: you just have to select one of the In-game resolutions for the game to proceed.
So, it was not because I have a x86 but because I selected a resolution in the past that I didn't experience the crash. Can you confirm that this workaround works for you too, please? Thanks, Mt. On Fri, Dec 30, 2005 at 11:33:16PM +0100, Martin Quinson wrote: > tag upstream > thanks > > Hello, > > could you please install the widelands-dbg package and redo the sequence so > that we get more useful information on the stack, please? > > This sequence does not lead to any issue on my boring x86, so I depend on > you to provide the needed information to upstream so that they can debug it. > > Thanks a lot, Mt. > > On Fri, Dec 30, 2005 at 01:18:04AM -0800, Debian BTS wrote: > > (Options..Fullscreen..Accept) > > > > Package: widelands > > Version: build9half-1 > > Severity: normal > > > > > > On my PowerBook G4 the following sequence leads to to segmentation > > fault: > > click on Options > > click on Fullscreen > > click on Accept > > Using GDB I get the following stack info > > [New Thread 814056672 (LWP 19271)] > > Sound_Handler: songset "intro" does not exist! > > Sound_Handler: songset "menu" does not exist! > > Sound_Handler: songset "menu" does not exist! > > > > Program received signal SIGSEGV, Segmentation fault. > > [Switching to Thread 805438016 (LWP 19268)] > > 0x101c3d98 in std::operator+<char, std::char_traits<char>, > > std::allocator<char> > () > > (gdb) info stack > > #0 0x101c3d98 in std::operator+<char, std::char_traits<char>, > > std::allocator<char> > () > > #1 0x101c44c4 in std::operator+<char, std::char_traits<char>, > > std::allocator<char> > () > > #2 0x101a5568 in std::operator+<char, std::char_traits<char>, > > std::allocator<char> > () > > #3 0x101aeb70 in std::operator+<char, std::char_traits<char>, > > std::allocator<char> > () > > #4 0x100a26e8 in ?? () > > #5 0x100a26e8 in ?? () > > Previous frame identical to this frame (corrupt stack?) > > > > > > -- System Information: > > Debian Release: testing/unstable > > APT prefers testing > > APT policy: (990, 'testing'), (500, 'unstable'), (500, 'stable'), (1, > > 'experimental') > > Architecture: powerpc (ppc) > > Shell: /bin/sh linked to /bin/bash > > Kernel: Linux 2.6.14 > > Locale: LANG=de_CH, LC_CTYPE=de_CH (charmap=ISO-8859-1) > > > > Versions of packages widelands depends on: > > ii libc6 2.3.5-8 GNU C Library: Shared > > libraries an > > ii libgcc1 1:4.0.2-5 GCC support library > > ii libpng12-0 1.2.8rel-5 PNG library - runtime > > ii libsdl-image1.2 1.2.4-1 image loading library for > > Simple D > > ii libsdl-mixer1.2 1.2.6-1.1 mixer library for Simple > > DirectMed > > ii libsdl-net1.2 1.2.5-5 network library for Simple > > DirectM > > ii libsdl-ttf2.0-0 2.0.7-1 ttf library for Simple > > DirectMedia > > ii libsdl1.2debian 1.2.9-0.0 Simple DirectMedia Layer > > ii libstdc++6 4.0.2-5 The GNU Standard C++ Library v3 > > ii widelands-data build9half-1 fantasy real-time strategy > > game (d > > ii zlib1g 1:1.2.3-8 compression library - runtime > > > > widelands recommends no packages. > > > > -- no debconf information > > > > -- > Moi, Adam et Ève, j'y crois plus tu vois, parce que je suis pas un > idiot : la pomme, ça peut pas être mauvais, c'est plein de pectine... > -- Jean Claude Van Damme -- I think that God in creating Man somewhat overestimated his ability. --- Oscar Wilde
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