Frank Gevaerts wrote:
On Wed, Jan 11, 2006 at 08:45:38PM +0000, Wackojacko wrote:
What was the xorg version then ?
Not absolutely sure when it stopped working but it was only a couple of
days ago. Definitely ok on all 6.8.2 builds and probably first 6.9.0.
I have just tried to roll back to 6.8.2 and kde 3.4 but still broken.
Maybe I missed something?
I don't think kde is involved. Maybe libglu1-xorg or xlibmesa-gl, but
I'll need to see thge debugging output to know more.
Could you try running it inside gdb so you can get a backtrace ? Also,
maybe the ltrace output might be useful.
See attached files (only last bit of ltrace). I hope this is OK I am
still relatively new to linux (< 1 year) so let me know if you need more .
It seems you forgot to attach the files. also, please cc
[EMAIL PROTECTED]
Thanks
Frank
Thanks
Tim
Sorry!
Tim
processing option 0=human
processing option 1=ai
processing option 2=tim
processing option 3=human_player_1
processing option 5=(null)
processing option 13=(null)
processing option 17=7.000000
processing option 22=0.000000
processing option 23=0.300000
processing option 24=v
processing option 26=m
processing option 27=192.168.1.1
processing option 28=56341
processing option 29=1016x741
processing option 31=on
processing option 32=on
processing option 33=128
processing option 34=off
processing option 35=off
processing option 36=off
processing option 37=tournament
processing option 38=off
processing option 39=off
processing option 40=500.000000
processing option 41=on
main:rgstereo=0(no debugging symbols found)
(no debugging symbols found)
(no debugging symbols found)
extension_cubemap=1
extension_multitexture=1
extension_ts_NV=1
extension_rc_NV=1
extension_vp_NV=1
width=128
height=128
bit_depth=8
color_type=2
interlace_type=0
compression_type=0
filter_type=0
channels=3
rowbytes=384
load_png: rgstereo=0
spheretexbind=1
width=128
height=128
bit_depth=8
color_type=0
interlace_type=0
compression_type=0
filter_type=0
channels=1
rowbytes=128
load_png: rgstereo=0
fblogotexbind=2
width=128
height=128
bit_depth=8
color_type=0
interlace_type=0
compression_type=0
filter_type=0
channels=1
rowbytes=128
load_png: rgstereo=0
placecueballtexbind=3
width=128
height=128
bit_depth=8
color_type=0
interlace_type=0
compression_type=0
filter_type=0
channels=1
rowbytes=128
load_png: rgstereo=0
blendetexbind=4
width=128
height=128
bit_depth=8
color_type=0
interlace_type=0
compression_type=0
filter_type=0
channels=1
rowbytes=128
load_png: rgstereo=0
lightflaretexbind=5
width=64
height=64
bit_depth=8
color_type=0
interlace_type=0
compression_type=0
filter_type=0
channels=1
rowbytes=64
load_png: rgstereo=0
fullsymboltexbind=6
width=64
height=64
bit_depth=8
color_type=0
interlace_type=0
compression_type=0
filter_type=0
channels=1
rowbytes=64
load_png: rgstereo=0
halfsymboltexbind=7
width=64
height=64
bit_depth=8
color_type=0
interlace_type=0
compression_type=0
filter_type=0
channels=1
rowbytes=64
load_png: rgstereo=0
fullhalfsymboltexbind=8
width=128
height=128
bit_depth=8
color_type=2
interlace_type=0
compression_type=0
filter_type=0
channels=3
rowbytes=384
load_png: rgstereo=0
lightspheretexbind=9
i=0: ball#=0
trying 12
i=1: ball#=12
trying 4
i=2: ball#=4
trying 0
trying 1
i=3: ball#=1
trying 9
i=4: ball#=9
i=5: ball#=8
trying 10
i=6: ball#=10
trying 13
i=7: ball#=13
trying 10
trying 11
i=8: ball#=11
trying 1
trying 2
i=9: ball#=2
trying 13
trying 14
i=10: ball#=14
trying 15
i=11: ball#=15
trying 3
i=12: ball#=3
trying 15
trying 0
trying 1
trying 2
trying 3
trying 4
trying 5
i=13: ball#=5
trying 0
trying 1
trying 2
trying 3
trying 4
trying 5
trying 6
i=14: ball#=6
trying 11
trying 12
trying 13
trying 14
trying 15
trying 0
trying 1
trying 2
trying 3
trying 4
trying 5
trying 6
trying 7
i=15: ball#=7
i=0: ball#=0
i=1: ball#=12
i=2: ball#=4
i=3: ball#=1
i=4: ball#=9
i=5: ball#=8
i=6: ball#=10
i=7: ball#=13
i=8: ball#=11
i=9: ball#=2
i=10: ball#=14
i=11: ball#=15
i=12: ball#=3
i=13: ball#=5
i=14: ball#=6
i=15: ball#=7
ball_placemet_err: angle=4.277741 amplitude=0.000164
ball_placemet_err: angle=5.098219 amplitude=0.000285
ball_placemet_err: angle=4.027359 amplitude=0.000059
ball_placemet_err: angle=2.298014 amplitude=0.000013
ball_placemet_err: angle=2.018819 amplitude=0.000366
ball_placemet_err: angle=6.044265 amplitude=0.000048
ball_placemet_err: angle=4.593300 amplitude=0.000213
ball_placemet_err: angle=1.884790 amplitude=0.000346
ball_placemet_err: angle=5.773517 amplitude=0.000022
ball_placemet_err: angle=3.668612 amplitude=0.000235
ball_placemet_err: angle=4.824085 amplitude=0.000101
ball_placemet_err: angle=4.531849 amplitude=0.000147
ball_placemet_err: angle=3.776303 amplitude=0.000257
ball_placemet_err: angle=4.316868 amplitude=0.000102
ball_placemet_err: angle=1.997597 amplitude=0.000362
BALLLDISR(12,4)=1.011247
BALLLDISR(12,1)=1.014061
BALLLDISR(4,1)=1.007291
BALLLDISR(4,9)=1.027099
BALLLDISR(4,8)=1.021891
BALLLDISR(1,8)=1.023010
BALLLDISR(1,10)=1.022459
BALLLDISR(9,8)=1.015541
BALLLDISR(9,13)=1.002168
BALLLDISR(9,11)=1.016360
BALLLDISR(8,10)=1.023370
BALLLDISR(8,11)=1.013874
BALLLDISR(8,2)=1.010415
BALLLDISR(10,2)=1.012882
BALLLDISR(10,14)=1.006409
BALLLDISR(13,11)=1.012819
BALLLDISR(13,15)=1.013231
BALLLDISR(13,3)=1.013851
BALLLDISR(11,2)=1.021904
BALLLDISR(11,3)=1.002443
BALLLDISR(11,5)=1.003460
BALLLDISR(2,14)=1.002448
BALLLDISR(2,5)=1.019024
BALLLDISR(2,6)=1.007329
BALLLDISR(14,6)=1.009991
BALLLDISR(14,7)=1.023639
BALLLDISR(15,3)=1.012065
BALLLDISR(3,5)=1.009843
BALLLDISR(5,6)=1.016795
BALLLDISR(6,7)=1.013883
width=512
height=64
bit_depth=8
color_type=2
interlace_type=0
compression_type=0
filter_type=0
channels=3
rowbytes=1536
load_png: rgstereo=0
width=256
height=256
bit_depth=8
color_type=0
interlace_type=0
compression_type=0
filter_type=0
channels=1
rowbytes=256
load_png: rgstereo=0
width=64
height=64
bit_depth=8
color_type=0
interlace_type=0
compression_type=0
filter_type=0
channels=1
rowbytes=64
load_png: rgstereo=0
enabling depth test
.... w=128,h=128
5-0
.... w=128,h=128
5-1
.... w=128,h=128
5-2
.... w=128,h=128
5-3
.... w=128,h=128
5-4
.... w=128,h=128
5-5
FT_Done_FreeType ready
FT_Done_FreeType ready
FT_Done_FreeType ready
FT_Done_FreeType ready
FT_Done_FreeType ready
FT_Done_FreeType ready
init_tournament_state: initializing player roster
FT_Done_FreeType ready
FT_Done_FreeType ready
FT_Done_FreeType ready
FT_Done_FreeType ready
FT_Done_FreeType ready
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 46912537144352 (LWP 2848)]
0x00002aaaabbe4fc8 in free () from /lib/libc.so.6
FT_Load_Glyph(0x10e4a00, 69, 0, 0, 32) = 0
FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e4a00, 97, 8, 0x10eb720, 33) = 68
FT_Load_Glyph(0x10e4a00, 68, 0, 0, 32) = 0
FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e4a00, 108, 9, 0x10eb820, 49) = 79
FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32) = 0
FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e4a00, 108, 10, 0x10eb550, 4) = 79
FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32) = 0
FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0
malloc(4096) = 0x10ebb20
FT_Get_Char_Index(0x10e4a00, 98, 0, 0x7fffffa37eb0, 16) = 69
FT_Load_Glyph(0x10e4a00, 69, 0, 0, 32) = 0
FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e4a00, 105, 1, 2576, 0x10ebb20) = 76
FT_Load_Glyph(0x10e4a00, 76, 0, 0, 32) = 0
FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e4a00, 108, 2, 2454, 0x10ebb20) = 79
FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32) = 0
FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e4a00, 108, 3, 2462, 0x10ebb20) = 79
FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32) = 0
FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e4a00, 105, 4, 2470, 0x10ebb20) = 76
FT_Load_Glyph(0x10e4a00, 76, 0, 0, 32) = 0
FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e4a00, 101, 5, 2478, 0x10ebb20) = 72
FT_Load_Glyph(0x10e4a00, 72, 0, 0, 32) = 0
FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e4a00, 32, 6, 2623, 0x10ebb20) = 3
FT_Load_Glyph(0x10e4a00, 3, 0, 0, 32) = 0
FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e4a00, 98, 7, 65, 20) = 69
FT_Load_Glyph(0x10e4a00, 69, 0, 0, 32) = 0
FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e4a00, 97, 8, 2649, 0x10ebb20) = 68
FT_Load_Glyph(0x10e4a00, 68, 0, 0, 32) = 0
FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e4a00, 108, 9, 2664, 0x10ebb20) = 79
FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32) = 0
FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e4a00, 108, 10, 2543, 0x10ebb20) = 79
FT_Load_Glyph(0x10e4a00, 79, 0, 0, 32) = 0
FT_Render_Glyph(0x10e53b0, 0, 64, 0, 0x1c0008) = 0
FT_Done_Face(0x10e4a00, 0x10ebb20, 11, 2551, 0x10ebb20) = 0
fprintf(0x2aaaabdb1660, "FT_Done_FreeType ready\n"FT_Done_FreeType ready
) = 23
glGenTextures(1, 0x7fffffa37ec8, 0x7fffffa37eb8, 0x7fffffa37630,
0x2aaaad1cac20) = 0
glBindTexture(3553, 38, 39, 1, 0x2aaaad1cac20) = 0
gluBuild2DMipmaps(3553, 1, 128, 32, 6409) = 0
glTexParameteri(3553, 10241, 9987, 0, 1) = 0
glTexParameteri(3553, 10240, 9729, 0x2aaaaca2b040, 0) = 0
glTexEnvi(8960, 8704, 8448, 9729, 0x10e4a84) = 0x40002000
free(0x10ebb20) = <void>
glGenLists(1, 0x10ecb20, 0x10e7e60, 0, 0x7fffffa37e64) = 11
glNewList(11, 4864, 0, 0, 0x7fffffa37e64) = 0
glBindTexture(3553, 38, 0x40000001, 0x2aaaac611dd0, 0x2aaaac369980) = 0
glBegin(7, 0x2aaaaab76010, 0x2aaaac3b4880, 56, 0x2aaaac369980) = 0x2aaaac9265a0
glNormal3f(-112, 0x2aaaac922ee0, 0x2aaaac6c1120, 0x2aaaab4d2080, -104) =
0x2aaaac922d60
glTexCoord2f(-112, 0x2aaaac922ee0, 0x40002000, -144, -104) = 0x2aaaac922d60
glVertex3f(-112, 0x2aaaac922ee0, 0x40002000, -144, -104) = 0
glTexCoord2f(0x7f16b0, 0x7f1530, 0x10c91f0, -112, 0x2aaaac6bfc30) = 2
glVertex3f(0x3f740000, 0, 0x10c8aa8, 0x40002000, 6) = 0
glTexCoord2f(0x40002000, 0x10c91f0, 0, 2, 0x10c8a9c) = 2
glVertex3f(0x3f740000, 0x3f600000, 0x10c8ac8, 0x40002000, 6) = 0
glTexCoord2f(0x40002000, 0x10c91f0, 0, 2, 0x10c8abc) = 2
glVertex3f(0, 0x3f600000, 0x10c8ae8, 0x40002000, 6) = 0
glEnd(0x40002000, 0x10c91f0, 0, 2, 0x10c8adc) = 0x10c8a70
glEndList(0x40002000, 480, 15, 0x10c91f0, 5) = 0
strcpy(0x57a038, "AI-Player") = 0x57a038
strcpy(0x57a038, "snookie") = 0x57a038
malloc(584) = 0x10e7e70
strcpy(0x10e7e90, "snookie") = 0x10e7e90
strcpy(0x10e7f90, "/usr/share/fonts/truetype/freefo"...) = 0x10e7f90
FT_New_Face(0x85eda0, 0x10e7f90, 0, 0x7fffffa37e20, 0x7fffffa37ec4) = 0
FT_Set_Pixel_Sizes(0x10e80c0, 0, 28, 0xffffffff, 46) = 0
FT_Get_Char_Index(0x10e80c0, 115, 0, 0, 46) = 86
FT_Load_Glyph(0x10e80c0, 86, 0, 0, 32) = 0
FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e80c0, 110, 1, 0x10eeb40, 48) = 81
FT_Load_Glyph(0x10e80c0, 81, 0, 0, 32) = 0
FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e80c0, 111, 2, 0x10ee9a0, 22) = 82
FT_Load_Glyph(0x10e80c0, 82, 0, 0, 32) = 0
FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e80c0, 111, 3, 0x10eea40, 32) = 82
FT_Load_Glyph(0x10e80c0, 82, 0, 0, 32) = 0
FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e80c0, 107, 4, 0x10eea40, 32) = 78
FT_Load_Glyph(0x10e80c0, 78, 0, 0, 32) = 0
FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e80c0, 105, 5, 0x10ee900, 12) = 76
FT_Load_Glyph(0x10e80c0, 76, 0, 0, 32) = 0
FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e80c0, 101, 6, 0x10ee8c0, 8) = 72
FT_Load_Glyph(0x10e80c0, 72, 0, 0, 32) = 0
FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0
malloc(4096) = 0x10eede0
FT_Get_Char_Index(0x10e80c0, 115, 0, 0x7fffffa37eb0, 16) = 86
FT_Load_Glyph(0x10e80c0, 86, 0, 0, 32) = 0
FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e80c0, 110, 1, 2574, 0x10eede0) = 81
FT_Load_Glyph(0x10e80c0, 81, 0, 0, 32) = 0
FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e80c0, 111, 2, 2463, 0x10eede0) = 82
FT_Load_Glyph(0x10e80c0, 82, 0, 0, 32) = 0
FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e80c0, 111, 3, 2608, 0x10eede0) = 82
FT_Load_Glyph(0x10e80c0, 82, 0, 0, 32) = 0
FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e80c0, 107, 4, 2625, 0x10eede0) = 78
FT_Load_Glyph(0x10e80c0, 78, 0, 0, 32) = 0
FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e80c0, 105, 5, 2514, 0x10eede0) = 76
FT_Load_Glyph(0x10e80c0, 76, 0, 0, 32) = 0
FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10e80c0, 101, 6, 2520, 0x10eede0) = 72
FT_Load_Glyph(0x10e80c0, 72, 0, 0, 32) = 0
FT_Render_Glyph(0x10ee4c0, 0, 64, 0, 0x1c0008) = 0
FT_Done_Face(0x10e80c0, 0x10eede0, 7, 2665, 0x10eede0) = 0
fprintf(0x2aaaabdb1660, "FT_Done_FreeType ready\n"FT_Done_FreeType ready
) = 23
glGenTextures(1, 0x7fffffa37ec8, 0x7fffffa37eb8, 0x7fffffa37630,
0x2aaaad1cac20) = 0
glBindTexture(3553, 39, 40, 1, 0x2aaaad1cac20) = 0
gluBuild2DMipmaps(3553, 1, 128, 32, 6409) = 0
glTexParameteri(3553, 10241, 9987, 0, 1) = 0
glTexParameteri(3553, 10240, 9729, 0x2aaaaca2b040, 0) = 0
glTexEnvi(8960, 8704, 8448, 9729, 0x10e9384) = 0x40002000
free(0x10eede0) = <void>
glGenLists(1, 0x10efde0, 0x10eaf10, 0, 0x7fffffa37e64) = 12
glNewList(12, 4864, 0, 0, 0x7fffffa37e64) = 0
glBindTexture(3553, 39, 0x40000001, 0x2aaaac611dd0, 0x2aaaac369980) = 0
glBegin(7, 0x2aaaaab76010, 0x2aaaac3b4880, 56, 0x2aaaac369980) = 0x2aaaac9265a0
glNormal3f(-112, 0x2aaaac922ee0, 0x2aaaac6c1120, 0x2aaaab4d2080, -104) =
0x2aaaac922d60
glTexCoord2f(-112, 0x2aaaac922ee0, 0x40002000, -144, -104) = 0x2aaaac922d60
glVertex3f(-112, 0x2aaaac922ee0, 0x40002000, -144, -104) = 0
glTexCoord2f(0x7f16b0, 0x7f1530, 0x10c91f0, -112, 0x2aaaac6bfc30) = 2
glVertex3f(0x3f560000, 0, 0x10c8aa8, 0x40002000, 6) = 0
glTexCoord2f(0x40002000, 0x10c91f0, 0, 2, 0x10c8a9c) = 2
glVertex3f(0x3f560000, 0x3f600000, 0x10c8ac8, 0x40002000, 6) = 0
glTexCoord2f(0x40002000, 0x10c91f0, 0, 2, 0x10c8abc) = 2
glVertex3f(0, 0x3f600000, 0x10c8ae8, 0x40002000, 6) = 0
glEnd(0x40002000, 0x10c91f0, 0, 2, 0x10c8adc) = 0x10c8a70
glEndList(0x40002000, 480, 15, 0x10c91f0, 5) = 0
strcpy(0x57a1a8, "AI-Player") = 0x57a1a8
strcpy(0x57a1a8, "diamond dan") = 0x57a1a8
malloc(584) = 0x10eb050
strcpy(0x10eb070, "diamond dan") = 0x10eb070
strcpy(0x10eb170, "/usr/share/fonts/truetype/freefo"...) = 0x10eb170
FT_New_Face(0x85eda0, 0x10eb170, 0, 0x7fffffa37e20, 0x7fffffa37ec4) = 0
FT_Set_Pixel_Sizes(0x10ec430, 0, 28, 0xffffffff, 46) = 0
FT_Get_Char_Index(0x10ec430, 100, 0, 0, 46) = 71
FT_Load_Glyph(0x10ec430, 71, 0, 0, 32) = 0
FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10ec430, 105, 1, 0x10f1d30, 33) = 76
FT_Load_Glyph(0x10ec430, 76, 0, 0, 32) = 0
FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10ec430, 97, 2, 0x10f1ba0, 8) = 68
FT_Load_Glyph(0x10ec430, 68, 0, 0, 32) = 0
FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10ec430, 109, 3, 0x10f1e30, 49) = 80
FT_Load_Glyph(0x10ec430, 80, 0, 0, 32) = 0
FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10ec430, 111, 4, 0x10f1db0, 41) = 82
FT_Load_Glyph(0x10ec430, 82, 0, 0, 32) = 0
FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10ec430, 110, 5, 0x10f1d20, 32) = 81
FT_Load_Glyph(0x10ec430, 81, 0, 0, 32) = 0
FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10ec430, 100, 6, 0x10f1c80, 22) = 71
FT_Load_Glyph(0x10ec430, 71, 0, 0, 32) = 0
FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10ec430, 32, 7, 0x10f1d30, 33) = 3
FT_Load_Glyph(0x10ec430, 3, 0, 0, 32) = 0
FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10ec430, 100, 8, 0x10f1b20, 0) = 71
FT_Load_Glyph(0x10ec430, 71, 0, 0, 32) = 0
FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10ec430, 97, 9, 0x10f1d30, 33) = 68
FT_Load_Glyph(0x10ec430, 68, 0, 0, 32) = 0
FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10ec430, 110, 10, 0x10f1e30, 49) = 81
FT_Load_Glyph(0x10ec430, 81, 0, 0, 32) = 0
FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0
malloc(8192) = 0x10f22a0
FT_Get_Char_Index(0x10ec430, 100, 0, 0x7fffffa37eb0, 4096) = 71
FT_Load_Glyph(0x10ec430, 71, 0, 0, 32) = 0
FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008) = 0
FT_Get_Char_Index(0x10ec430, 105, 1, 5135, 0x10f22a0) = 76
FT_Load_Glyph(0x10ec430, 76, 0, 0, 32) = 0
FT_Render_Glyph(0x10eb5c0, 0, 64, 0, 0x1c0008 <unfinished ...>
--- SIGSEGV (Segmentation fault) ---
Fatal signal: Segmentation Fault (SDL Parachute Deployed)