Hi guys,

I tried the udev rule from the debian package -> steam-device.
I think that it's not complete to use correctly the gamepad.

With the actual udev rule, the controller is correctly recognized on Steam
on Big Picture mode but in game like Metro 2033 / Last Light Redux, the
controller is not recognized as a gamepad but still as a keyboard.

If I add "OPTIONS+="static_node=uinput" to "# Steam Controller udev write
access", the controller is recognized correctly as a gamepad in my games.

thanks to correct the package :)

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