Source: ketm Version: 0.0.6-22 Severity: normal ketm is very wasteful and consumes a lot of CPU time. This is most likely related to the game's main loop and how often the screen is redrawn. If the game ever wants to leave the alpha stage, this should be fixed.
Markus -- System Information: Debian Release: stretch/sid APT prefers unstable APT policy: (500, 'unstable'), (1, 'experimental') Architecture: amd64 (x86_64) Kernel: Linux 4.5.0-1-amd64 (SMP w/2 CPU cores) Locale: LANG=en_GB.UTF-8, LC_CTYPE=en_GB.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Init: unable to detect

