Source: ketm
Version: 0.0.6-22
Severity: normal

ketm is very wasteful and consumes a lot of CPU time. This is most
likely related to the game's main loop and how often the screen is
redrawn. If the game ever wants to leave the alpha stage, this should
be fixed.

Markus

-- System Information:
Debian Release: stretch/sid
  APT prefers unstable
  APT policy: (500, 'unstable'), (1, 'experimental')
Architecture: amd64 (x86_64)

Kernel: Linux 4.5.0-1-amd64 (SMP w/2 CPU cores)
Locale: LANG=en_GB.UTF-8, LC_CTYPE=en_GB.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: unable to detect

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