Package: openclonk
Version: 7.0-4
Severity: normal
Dear Maintainer,
Every time I load any savegame from the first mission (The Raid), the game
crashes.
I have a coredump in case further information is needed.
(gdb) bt
#0 0x00005555558cacdc in (anonymous namespace)::CompileFloat(StdCompiler*,
float&) (pComp=0x7fffffffc9f0, f=@0x1c: <error reading variable>) at
./src/lib/StdMesh.cpp:190
#1 0x00005555558d24f6 in
StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*)
(pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdMesh.cpp:229
#2 0x00005555558d24f6 in
StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*)
(pComp=0x7fffffffc9f0, rStruct=<optimized out>) at ./src/lib/StdCompiler.h:319
#3 0x00005555558d24f6 in
StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*)
(rStruct=<optimized out>, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:171
#4 0x00005555558d24f6 in
StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*)
(pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdAdaptors.h:80
#5 0x00005555558d24f6 in
StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*)
(rStruct=<optimized out>, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:170
#6 0x00005555558d24f6 in
StdMeshInstance::AnimationNode::CompileFunc(StdCompiler*, StdMesh const*)
(this=this@entry=0x5555622497c0, pComp=pComp@entry=0x7fffffffc9f0,
Mesh=0x55555ade45c0) at ./src/lib/StdMesh.cpp:889
#7 0x00005555558d63c4 in
StdPtrAdaptCompileFunc<StdPtrAdapt<StdMeshInstance::AnimationNode>, StdMesh
const*>(StdCompiler*, StdPtrAdapt<StdMeshInstance::AnimationNode> const&,
StdMesh const* const&) (pComp=0x7fffffffc9f0, this=<optimized out>) at
./src/lib/StdAdaptors.h:446
#8 0x00005555558d63c4 in
StdPtrAdaptCompileFunc<StdPtrAdapt<StdMeshInstance::AnimationNode>, StdMesh
const*>(StdCompiler*, StdPtrAdapt<StdMeshInstance::AnimationNode> const&,
StdMesh const* const&) (rStruct=<optimized out>, this=0x7fffffffc9f0) at
./src/lib/StdCompiler.h:170
#9 0x00005555558d63c4 in
StdPtrAdaptCompileFunc<StdPtrAdapt<StdMeshInstance::AnimationNode>, StdMesh
const*>(StdCompiler*, StdPtrAdapt<StdMeshInstance::AnimationNode> const&,
StdMesh const* const&) (rPar=@0x7fffffffc728: 0x55555ade45c0,
pComp=0x7fffffffc9f0, pStruct=<optimized out>) at ./src/lib/StdCompiler.h:346
#10 0x00005555558d63c4 in
StdPtrAdaptCompileFunc<StdPtrAdapt<StdMeshInstance::AnimationNode>, StdMesh
const*>(StdCompiler*, StdPtrAdapt<StdMeshInstance::AnimationNode> const&,
StdMesh const* const&) (adapt=@0x7fffffffc730: {
<StdBasicPtrAdapt<StdMeshInstance::AnimationNode>> = {
rpObj = @0x7fffffffc718,
fAllowNull = true,
szNaming = 0x555555a7537e "AnimationNode"
}, <No data fields>}, par=@0x7fffffffc728: 0x55555ade45c0,
pComp=0x7fffffffc9f0) at ./src/lib/StdAdaptors.h:622
#11 0x00005555558d63c4 in
StdPtrAdaptCompileFunc<StdPtrAdapt<StdMeshInstance::AnimationNode>, StdMesh
const*>(StdCompiler*, StdPtrAdapt<StdMeshInstance::AnimationNode> const&,
StdMesh const* const&) (pComp=pComp@entry=0x7fffffffc9f0,
adapt=@0x7fffffffc730: {
<StdBasicPtrAdapt<StdMeshInstance::AnimationNode>> = {
rpObj = @0x7fffffffc718,
fAllowNull = true,
szNaming = 0x555555a7537e "AnimationNode"
}, <No data fields>}, par=@0x7fffffffc728: 0x55555ade45c0) at
./src/lib/StdAdaptors.h:609
#12 0x00005555558d33b6 in StdMeshInstance::CompileFunc(StdCompiler*,
StdMeshInstance::AttachedMesh::Denumerator* (*)()) (p=@0x7fffffffc728:
0x55555ade45c0, pComp=0x7fffffffc9f0, this=0x7fffffffc730)
at ./src/lib/StdAdaptors.h:520
#13 0x00005555558d33b6 in StdMeshInstance::CompileFunc(StdCompiler*,
StdMeshInstance::AttachedMesh::Denumerator* (*)()) (pComp=0x7fffffffc9f0,
this=0x7fffffffc720) at ./src/lib/StdAdaptors.h:446
#14 0x00005555558d33b6 in StdMeshInstance::CompileFunc(StdCompiler*,
StdMeshInstance::AttachedMesh::Denumerator* (*)()) (rStruct=@0x7fffffffc720: {
rObj = @0x7fffffffc730,
Par = 0x55555ade45c0
}, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:170
#15 0x00005555558d33b6 in StdMeshInstance::CompileFunc(StdCompiler*,
StdMeshInstance::AttachedMesh::Denumerator* (*)())
(this=this@entry=0x555561875370, pComp=pComp@entry=0x7fffffffc9f0,
Factory=Factory@entry=0x55555599c8c0
<StdMeshInstance::AttachedMesh::DenumeratorFactory<C4MeshDenumerator>()>) at
./src/lib/StdMesh.cpp:1568
#16 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*)
(pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdAdaptors.h:446
#17 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*)
(pComp=0x7fffffffc9f0, rStruct=<optimized out>) at ./src/lib/StdCompiler.h:319
#18 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*)
(rStruct=<optimized out>, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:171
#19 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*)
(pComp=0x7fffffffc9f0, this=<optimized out>) at ./src/lib/StdAdaptors.h:80
#20 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*)
(rStruct=<optimized out>, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:170
#21 0x000055555599b631 in C4Object::CompileFunc(StdCompiler*, C4ValueNumbers*)
(this=this@entry=0x55556226f7a0, pComp=pComp@entry=0x7fffffffc9f0,
numbers=0x7fffffffcbe0) at ./src/object/C4Object.cpp:2340
#22 0x00005555559a2334 in StdPtrAdaptCompileFunc<StdPtrAdapt<C4Object>,
C4ValueNumbers*>(StdCompiler*, StdPtrAdapt<C4Object> const&, C4ValueNumbers*
const&) (pComp=0x7fffffffc9f0, this=<optimized out>)
at ./src/lib/StdAdaptors.h:446
#23 0x00005555559a2334 in StdPtrAdaptCompileFunc<StdPtrAdapt<C4Object>,
C4ValueNumbers*>(StdCompiler*, StdPtrAdapt<C4Object> const&, C4ValueNumbers*
const&) (rStruct=<optimized out>, this=0x7fffffffc9f0)
at ./src/lib/StdCompiler.h:170
#24 0x00005555559a2334 in StdPtrAdaptCompileFunc<StdPtrAdapt<C4Object>,
C4ValueNumbers*>(StdCompiler*, StdPtrAdapt<C4Object> const&, C4ValueNumbers*
const&) (rPar=@0x7fffffffc8d8: 0x7fffffffcbe0, pComp=0x7fffffffc9f0,
pStruct=<optimized out>) at ./src/lib/StdCompiler.h:346
#25 0x00005555559a2334 in StdPtrAdaptCompileFunc<StdPtrAdapt<C4Object>,
C4ValueNumbers*>(StdCompiler*, StdPtrAdapt<C4Object> const&, C4ValueNumbers*
const&) (adapt=@0x7fffffffc8e0: {
<StdBasicPtrAdapt<C4Object>> = {
rpObj = @0x7fffffffc8c8,
fAllowNull = false,
szNaming = 0x555555a7ab08 "Data"
}, <No data fields>}, par=@0x7fffffffc8d8: 0x7fffffffcbe0,
pComp=0x7fffffffc9f0) at ./src/lib/StdAdaptors.h:622
#26 0x00005555559a2334 in StdPtrAdaptCompileFunc<StdPtrAdapt<C4Object>,
C4ValueNumbers*>(StdCompiler*, StdPtrAdapt<C4Object> const&, C4ValueNumbers*
const&) (pComp=pComp@entry=0x7fffffffc9f0, adapt=@0x7fffffffc8e0: {
<StdBasicPtrAdapt<C4Object>> = {
rpObj = @0x7fffffffc8c8,
fAllowNull = false,
szNaming = 0x555555a7ab08 "Data"
}, <No data fields>}, par=@0x7fffffffc8d8: 0x7fffffffcbe0) at
./src/lib/StdAdaptors.h:609
#27 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool,
C4ValueNumbers*) (p=@0x7fffffffc8d8: 0x7fffffffcbe0, pComp=0x7fffffffc9f0,
this=<optimized out>) at ./src/lib/StdAdaptors.h:520
#28 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool,
C4ValueNumbers*) (pComp=0x7fffffffc9f0, this=0x7fffffffc8d0) at
./src/lib/StdAdaptors.h:446
#29 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool,
C4ValueNumbers*) (pComp=0x7fffffffc9f0, rStruct=@0x7fffffffc8d0: {
rObj = @0x7fffffffc8e0,
Par = 0x7fffffffcbe0
}) at ./src/lib/StdCompiler.h:319
#30 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool,
C4ValueNumbers*) (rStruct=@0x7fffffffc8d0: {
rObj = @0x7fffffffc8e0,
Par = 0x7fffffffcbe0
}, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:171
#31 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool,
C4ValueNumbers*) (pComp=0x7fffffffc9f0, this=<optimized out>) at
./src/lib/StdAdaptors.h:80
#32 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool,
C4ValueNumbers*) (rStruct=<optimized out>, this=0x7fffffffc9f0) at
./src/lib/StdCompiler.h:170
#33 0x00005555559a1e3b in C4ObjectList::CompileFunc(StdCompiler*, bool,
C4ValueNumbers*) (this=0x555555db5860 <Objects>,
pComp=pComp@entry=0x7fffffffc9f0, fSkipPlayerObjects=<optimized out>,
numbers=numbers@entry=0x7fffffffcbe0) at ./src/object/C4ObjectList.cpp:491
#34 0x00005555557712fa in C4Game::CompileFunc(StdCompiler*,
C4Game::CompileSettings, C4ValueNumbers*) (pComp=0x7fffffffc9f0,
this=<optimized out>) at ./src/lib/StdAdaptors.h:479
#35 0x00005555557712fa in C4Game::CompileFunc(StdCompiler*,
C4Game::CompileSettings, C4ValueNumbers*) (rStruct=<optimized out>,
this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:170
#36 0x00005555557712fa in C4Game::CompileFunc(StdCompiler*,
C4Game::CompileSettings, C4ValueNumbers*) (this=0x555555d7a0e0 <Game>,
pComp=pComp@entry=0x7fffffffc9f0, comp=<optimized out>, numbers=0x7fffffffcbe0)
at ./src/game/C4Game.cpp:1724
#37 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead,
StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>
>(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&,
StdCompilerINIRead::InT const&, char const*) (pComp=0x7fffffffc9f0,
this=0x7fffffffcad0) at ./src/lib/StdAdaptors.h:479
#38 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead,
StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>
>(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&,
StdCompilerINIRead::InT const&, char const*) (pComp=0x7fffffffc9f0,
rStruct=@0x7fffffffcad0: {
rObj = @0x555555d7a0e0,
rPar1 = @0x7fffffffcac0,
rPar2 = @0x7fffffffcab8
}) at ./src/lib/StdCompiler.h:319
#39 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead,
StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>
>(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&,
StdCompilerINIRead::InT const&, char const*) (rStruct=@0x7fffffffcad0: {
rObj = @0x555555d7a0e0,
rPar1 = @0x7fffffffcac0,
rPar2 = @0x7fffffffcab8
}, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:171
#40 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead,
StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>
>(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&,
StdCompilerINIRead::InT const&, char const*) (rStruct=@0x7fffffffcad0: {
rObj = @0x555555d7a0e0,
rPar1 = @0x7fffffffcac0,
rPar2 = @0x7fffffffcab8
}, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:201
#41 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead,
StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>
>(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&,
StdCompilerINIRead::InT const&, char const*) (rStruct=@0x7fffffffcad0: {
rObj = @0x555555d7a0e0,
rPar1 = @0x7fffffffcac0,
rPar2 = @0x7fffffffcab8
}, this=0x7fffffffc9f0) at ./src/lib/StdCompiler.h:185
#42 0x000055555577ab8d in CompileFromBuf_LogWarn<StdCompilerINIRead,
StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>
>(StdParameter2Adapt<C4Game, C4Game::CompileSettings, C4ValueNumbers*>&&,
StdCompilerINIRead::InT const&, char const*)
(TargetStruct=TargetStruct@entry=<unknown type in
/usr/lib/debug/.build-id/90/b13e38cc9401173b8a0c412037d44a4c0c8dd5.debug, CU
0xe6e18f, DIE 0xf42845>, SrcBuf=@0x555555d85be8: {
<StdBuf> = {
fRef = false,
{
pData = 0x5555621f6700,
pMData = 0x5555621f6700
},
iSize = 245266
}, <No data fields>}, szName=szName@entry=0x555555a65224 "Game.txt") at
./src/lib/StdCompiler.h:762
#43 0x00005555557761ce in C4Game::CompileRuntimeData(C4Group&, bool, bool,
bool, C4ValueNumbers*) (this=0x555555d7a0e0 <Game>, hGroup=@0x555555d85dc8: {
<CStdStream> = {
_vptr.CStdStream = 0x555555d431b8 <vtable for C4Group+16>
},
members of C4Group:
Status = C4Group::GRPF_File,
FileName = "Raid2.ocs", '\000' <repeats 4087 times>,
Mother = 0x55555a22e030,
ExclusiveChild = false,
SearchPtr = 0x55555a220690,
StdFile = {
<CStdStream> = {
_vptr.CStdStream = 0x555555d431f0 <vtable for CStdFile+16>
},
members of CStdFile:
Status = false,
Name = '\000' <repeats 4096 times>,
hFile = 0x0,
hgzFile = 0x0,
pMemory = 0x0,
MemoryPtr = 0,
Buffer = '\000' <repeats 4095 times>,
BufferLoad = 0,
BufferPtr = 0,
ModeWrite = false,
thread_check = {<No data fields>}
},
iCurrFileSize = 245265,
FilePtr = 246874,
MotherOffset = 0,
EntryOffset = 6208,
Modified = false,
Head = {
id = "RedWolf Design GrpFolder\000\000\000",
Ver1 = 1,
Ver2 = 2,
Entries = 19,
reserved = '\000' <repeats 163 times>
},
FirstEntry = 0x55555a2334d0,
pInMemEntry = 0x0,
iInMemEntrySize = 0,
FolderSearch = {
p = 0x555555e38460,
iter = <error reading variable>,
FolderSearchEntry = {
<C4GroupEntryCore> = {
FileName = '\000' <repeats 259 times>,
Packed = 0,
ChildGroup = 0,
Size = 0,
reserved1 = 0,
Offset = 0,
reserved2 = 0,
reserved3 = 0 '\000',
reserved4 = 0,
Executable = 0 '\000',
fbuf = '\000' <repeats 25 times>
},
members of C4GroupEntry:
DiskPath = '\000' <repeats 4096 times>,
Status = C4GroupEntry::C4GRES_InGroup,
DeleteOnDisk = false,
HoldBuffer = false,
BufferIsStdbuf = false,
NoSort = false,
bpMemBuf = 0x0,
Next = 0x0
},
LastFolderSearchEntry = {
<C4GroupEntryCore> = {
FileName = '\000' <repeats 259 times>,
Packed = 0,
ChildGroup = 0,
Size = 0,
reserved1 = 0,
Offset = 0,
reserved2 = 0,
reserved3 = 0 '\000',
reserved4 = 0,
Executable = 0 '\000',
fbuf = '\000' <repeats 25 times>
},
members of C4GroupEntry:
DiskPath = '\000' <repeats 4096 times>,
Status = C4GroupEntry::C4GRES_InGroup,
DeleteOnDisk = false,
HoldBuffer = false,
BufferIsStdbuf = false,
NoSort = false,
bpMemBuf = 0x0,
Next = 0x0
},
StdOutput = false,
fnProcessCallback = 0x0,
ErrorString = "LoadEntry: Not found", '\000' <repeats 80 times>,
NoSort = false
}, fLoadSection=<optimized out>, exact=<optimized out>, sync=<optimized out>,
numbers=<optimized out>) at ./src/game/C4Game.cpp:1772
#44 0x00005555557769b7 in C4Game::InitGame(C4Group&, bool, bool,
C4ValueNumbers*) (this=this@entry=0x555555d7a0e0 <Game>,
hGroup=@0x555555d85dc8: {
<CStdStream> = {
_vptr.CStdStream = 0x555555d431b8 <vtable for C4Group+16>
},
members of C4Group:
Status = C4Group::GRPF_File,
FileName = "Raid2.ocs", '\000' <repeats 4087 times>,
Mother = 0x55555a22e030,
ExclusiveChild = false,
SearchPtr = 0x55555a220690,
StdFile = {
<CStdStream> = {
_vptr.CStdStream = 0x555555d431f0 <vtable for CStdFile+16>
},
members of CStdFile:
Status = false,
Name = '\000' <repeats 4096 times>,
hFile = 0x0,
hgzFile = 0x0,
pMemory = 0x0,
MemoryPtr = 0,
Buffer = '\000' <repeats 4095 times>,
BufferLoad = 0,
BufferPtr = 0,
ModeWrite = false,
thread_check = {<No data fields>}
},
iCurrFileSize = 245265,
FilePtr = 246874,
MotherOffset = 0,
EntryOffset = 6208,
Modified = false,
Head = {
id = "RedWolf Design GrpFolder\000\000\000",
Ver1 = 1,
Ver2 = 2,
Entries = 19,
reserved = '\000' <repeats 163 times>
},
FirstEntry = 0x55555a2334d0,
pInMemEntry = 0x0,
iInMemEntrySize = 0,
FolderSearch = {
p = 0x555555e38460,
iter = <error reading variable>,
FolderSearchEntry = {
<C4GroupEntryCore> = {
FileName = '\000' <repeats 259 times>,
Packed = 0,
ChildGroup = 0,
Size = 0,
reserved1 = 0,
Offset = 0,
reserved2 = 0,
reserved3 = 0 '\000',
reserved4 = 0,
Executable = 0 '\000',
fbuf = '\000' <repeats 25 times>
},
members of C4GroupEntry:
DiskPath = '\000' <repeats 4096 times>,
Status = C4GroupEntry::C4GRES_InGroup,
DeleteOnDisk = false,
HoldBuffer = false,
BufferIsStdbuf = false,
NoSort = false,
bpMemBuf = 0x0,
Next = 0x0
},
LastFolderSearchEntry = {
<C4GroupEntryCore> = {
FileName = '\000' <repeats 259 times>,
Packed = 0,
ChildGroup = 0,
Size = 0,
reserved1 = 0,
Offset = 0,
reserved2 = 0,
reserved3 = 0 '\000',
reserved4 = 0,
Executable = 0 '\000',
fbuf = '\000' <repeats 25 times>
},
members of C4GroupEntry:
DiskPath = '\000' <repeats 4096 times>,
Status = C4GroupEntry::C4GRES_InGroup,
DeleteOnDisk = false,
HoldBuffer = false,
BufferIsStdbuf = false,
NoSort = false,
bpMemBuf = 0x0,
Next = 0x0
},
StdOutput = false,
fnProcessCallback = 0x0,
ErrorString = "LoadEntry: Not found", '\000' <repeats 80 times>,
NoSort = false
}, fLoadSection=fLoadSection@entry=false, fLoadSky=fLoadSky@entry=true,
numbers=numbers@entry=0x7fffffffcbe0) at ./src/game/C4Game.cpp:2257
#45 0x0000555555778384 in C4Game::Init() (this=0x555555d7a0e0 <Game>) at
./src/game/C4Game.cpp:453
#46 0x00005555557631ab in C4Application::GameTick() (this=0x555555db5d20
<Application>) at ./src/game/C4Application.cpp:691
#47 0x00005555557633e7 in C4ApplicationGameTimer::Execute(int, pollfd*)
(this=0x5555560d5bd0, iTimeout=<optimized out>) at
./src/game/C4Application.cpp:901
#48 0x0000555555a44495 in StdScheduler::DoScheduleProcs(int)
(this=0x555555db5d20 <Application>, iTimeout=<optimized out>) at
./src/platform/StdSchedulerPoll.cpp:175
#49 0x0000555555a4332c in StdScheduler::ScheduleProcs(int) (this=0x555555db5d20
<Application>, iTimeout=27) at ./src/platform/StdScheduler.cpp:153
#50 0x00005555559c059d in C4AbstractApp::Run() (this=0x555555db5d20
<Application>) at ./src/platform/C4App.cpp:25
#51 0x00005555556e599a in main(int, char**) (argc=1, argv=0x7fffffffe068) at
./src/game/ClonkMain.cpp:237
-- System Information:
Debian Release: stretch/sid
APT prefers testing-debug
APT policy: (600, 'testing-debug'), (600, 'testing'), (500,
'unstable-debug'), (500, 'unstable'), (1, 'experimental')
Architecture: amd64 (x86_64)
Foreign Architectures: i386, x32
Kernel: Linux 4.7.0-1-amd64 (SMP w/4 CPU cores)
Locale: LANG=en_US.UTF-8, LC_CTYPE=en_US.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)
Versions of packages openclonk depends on:
ii libalut0 1.1.0-5
ii libatk1.0-0 2.22.0-1
ii libc6 2.24-3
ii libcairo-gobject2 1.14.6-1+b1
ii libcairo2 1.14.6-1+b1
ii libfreetype6 2.6.3-3+b1
ii libgcc1 1:6.2.0-6
ii libgdk-pixbuf2.0-0 2.36.0-1
ii libgl1-mesa-glx [libgl1] 12.0.3-1
ii libglew2.0 2.0.0-3
ii libglib2.0-0 2.50.1-1
ii libglu1-mesa [libglu1] 9.0.0-2.1
ii libgtk-3-0 3.22.1-1
ii libjpeg62-turbo 1:1.5.0-1
ii libogg0 1.3.2-1
ii libopenal1 1:1.17.2-4
ii libpango-1.0-0 1.40.3-2
ii libpangocairo-1.0-0 1.40.3-2
ii libpng16-16 1.6.25-2
ii libstdc++6 6.2.0-6
ii libtinyxml2.6.2v5 2.6.2-3
ii libupnp6 1:1.6.19+git20160116-1
ii libvorbis0a 1.3.5-3
ii libvorbisfile3 1.3.5-3
ii libx11-6 2:1.6.3-1
ii libxrandr2 2:1.5.0-1
ii openclonk-data 7.0-4
ii zlib1g 1:1.2.8.dfsg-2+b1
openclonk recommends no packages.
openclonk suggests no packages.
-- no debconf information