Hi, >In the current quake_48 package, e.g. the quake-dissolution.desktop file >contains the following lines > >TryExec=/usr/share/games/quake/rogue-tryexec.sh >Exec=/usr/share/games/quake/quake-dissolution > >... >We could implement the same for Choco, but then we would have to rely on >the users using g-d-p to package their WAD files.
These .sh are generated for backward compatibility purpose; a simply simlink back to /usr/games/chocolate-<engine> is even better. See Simon's comment: > https://anonscm.debian.org/cgit/pkg-games/game-data-packager.git/tree/game_data_packager/games/quake.py#n26 > >class QuakeTask(PackagingTask): > """With hindsight, it would have been better to make the TryExec >in quake point to a symlink to the quake executable, or something; >but with a name like hipnotic-tryexec.sh it would seem silly for it >not to be a shell script. >""" Alexandre Detiste

