> I think that's probably a good idea, but why does the patch need to be > complicated by the fraction and such? If we're counting any power > gain/loss as activity, seems to me it could just use them to unset its > idle counter. If you have a reason for the fractions, I'm open to it > but in the meantime I will fix the bug the other way.
It could be argued that gaining or losing power should not count as much toward "activity" as a keypress. However, the simpler implementation is fine with me. - Jim Van Zandt -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]