> I think that's probably a good idea, but why does the patch need to be
> complicated by the fraction and such? If we're counting any power
> gain/loss as activity, seems to me it could just use them to unset its
> idle counter. If you have a reason for the fractions, I'm open to it
> but in the meantime I will fix the bug the other way.

It could be argued that gaining or losing power should not count as
much toward "activity" as a keypress.  However, the simpler
implementation is fine with me.

             - Jim Van Zandt



-- 
To UNSUBSCRIBE, email to [EMAIL PROTECTED]
with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

Reply via email to