// Lauri Friberg 2017
// I moved around code in guild2.c
// ...
if ((Player.hp < Player.maxhp) || (Player.status[DISEASED]) ||
(Player.status[POISONED]))
{
print1("Your wounds are treated by a medic.");
//cleanse(0); // I commented out cleanse(0); from here
Player.hp = Player.maxhp;
dataprint();
}
cleanse(0); // I moved cleanse(0); to here
dataprint(); // I entered a new dataprint(); here
if ( Player.food <= 40 )
{
// ...
// Lauri Friberg 2017

