// Lauri Friberg 2017
// I moved around code in guild2.c
// ...
if ((Player.hp < Player.maxhp) || (Player.status[DISEASED]) ||
        (Player.status[POISONED]))
      {
                print1("Your wounds are treated by a medic.");
                //cleanse(0);   // I commented out cleanse(0); from here
                Player.hp = Player.maxhp;
                dataprint();
      }
      cleanse(0);   // I moved cleanse(0); to here
      dataprint();   // I entered a new dataprint(); here
      if ( Player.food <= 40 )
      {
// ...
// Lauri Friberg 2017

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