Package: stax
Version: 1.37-1
Severity: normal

Dear Maintainer,

I have two problems with this game:

1) when the intro or pause menu screen is shown, the game seems to use 12 % of
my 4C/8T CPU. This is unusually high, because during the gameplay the CPU usage
is negligible. In both of these screens the mouse cursor has severe input lag.
2) during gameplay sometimes single key press registers as double press. This
makes some modes very hard to play: the bricks keep double switching in Shifty
and randomly falling back down in Sucker.

The block animations seem smooth otherwise. I'm not ruling out GPU driver
problems:

OpenGL renderer string: Gallium 0.4 on AMD POLARIS11 (DRM 3.10.0 /
4.11.0-0.bpo.1-amd64, LLVM 3.9.1)

It would be great if someone could try to reproduce this with different
drivers.

Best Regards,
Andrej Mernik



-- System Information:
Debian Release: 9.1
  APT prefers stable
  APT policy: (500, 'stable')
Architecture: amd64 (x86_64)
Foreign Architectures: i386

Kernel: Linux 4.11.0-0.bpo.1-amd64 (SMP w/8 CPU cores)
Locale: LANG=sl_SI.UTF-8, LC_CTYPE=sl_SI.UTF-8 (charmap=UTF-8), LANGUAGE=sl 
(charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)

Versions of packages stax depends on:
ii  liballegro4.4  2:4.4.2-10
ii  libc6          2.24-11+deb9u1
ii  libgcc1        1:6.3.0-18
ii  libstdc++6     6.3.0-18

stax recommends no packages.

stax suggests no packages.

-- no debconf information

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