Hello Helmut,

Am 10.04.19 um 06:33 schrieb Helmut Grohne:
> Control: reopen -1
> 
> Hi Markus,
> 
> On Sun, Mar 24, 2019 at 01:09:06PM +0000, Debian Bug Tracking System wrote:
>>    * Fix infinite loop patch. Really (Closes: #924291)
> 
> As much as I hate to say this, it still loops. You can see failing
> (cross) builds at http://crossqa.debian.net/src/netrek-client-cow. All
> of them were terminated by manual intervention.
> 
> Remember: I'm not asking for netrek-client-cow to cross build. I'm
> asking for it to fail sanely.
> 
> The current version loops like this:
> 
> | /bin/sh: 1: ./mkkey: Exec format error
> | /bin/sh: 1: attempts: not found
> | /bin/sh: 1: test: -le: unexpected operator

I don't know why this happens now and on what system but I thought the
last update of the possible-infinite-loop.patch was correct.

> My initial report asked for what this key is being used for. It still
> seems strange to me to generate a key at build time and the distribute
> it to many users. Could you provide an initial answer on the purpose of
> this thing?

The answer is I'm not sure and I don't think it is important. I am not
the sole maintainer and just someone who didn't want to have the game
removed because of this bug. This game is more than 20 years old and the
package used to work in the past. The upstream servers are still online.
It can be reasonably rebuilt and modified and at the moment it even
builds on all Debian architectures.

Hence for me this is a very minor issue and not worth the time
exploring. I understand that you work on a part in Debian where such
issues are taken more seriously and I appreciate the work you're doing
in this field but I wished you guys would sometimes take a step back to
see the bigger picture and understand what is important for other
developers and users.

1. Can I rebuild the game and make modifications on my system? Yes.
2. Can it be rebuilt on official Debian infrastructure? Yes.

These are all factors worth considering before I raise the severity to
release-critical and route more developer time to this problem.

> It feels a little strange to invest a longer thread into something that
> should not be there (in my book). Would it be ok to pursue that question
> first?

If you come to the conclusion that the key is not important and not
really needed at all and the game keeps working as before, you always
can, especially as a member of the Games team, upload a new revision of
the package. It's not like we are against fixing bugs, when others lend
us a helping hand.

Regards,

Markus


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