Package: minetest-mod-worldedit Version: 0.6-1 Severity: normal Hi, When using worldedit, the module will crash the game if using junglewood.
Go to one location, //pos1 Move a few blocks away, //pos2 Then: type //set granite - no problem type //set blah - in-game message "Invalid node name: blah" type //set junglewood - crashes with this in the logs Not sure what it has against junglewood. Air or carts:powerrail works ok too. Also default:junglewood works fine. 2020-11-23 19:50:15: WARNING[Server]: Assignment to undeclared global "idx" inside a function at .../share/games/minetest/mods/worldedit/worldedit/queue.lua:11. 2020-11-23 19:50:15: ACTION[Main]: Server: Shutting down 2020-11-23 19:50:15: ERROR[Main]: ServerError: AsyncErr: environment_Step: Runtime error from mod 'worldedit' in callback environment_Step(): "junglewood" is not a registered node! 2020-11-23 19:50:15: ERROR[Main]: stack traceback: 2020-11-23 19:50:15: ERROR[Main]: [C]: in function 'set_node' 2020-11-23 19:50:15: ERROR[Main]: .../share/games/minetest/mods/worldedit/worldedit/queue.lua:13: in function <.../share/games/minetest/mods/worldedit/worldedit/queue.lua:8> 2020-11-23 19:50:15: ERROR[Main]: /usr/share/games/minetest/builtin/game/register.lua:429: in function </usr/share/games/minetest/builtin/game/register.lua:413> 2020-11-23 19:50:15: ERROR[Main]: stack traceback: -- System Information: Debian Release: 10.6 APT prefers stable APT policy: (990, 'stable'), (500, 'stable-updates'), (500, 'testing'), (1, 'experimental') Architecture: amd64 (x86_64) Kernel: Linux 4.19.0-12-amd64 (SMP w/1 CPU core) Locale: LANG=en_AU.UTF-8, LC_CTYPE=en_AU.UTF-8 (charmap=UTF-8), LANGUAGE=en_AU.UTF-8 (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Init: systemd (via /run/systemd/system) LSM: AppArmor: enabled Versions of packages minetest-mod-worldedit depends on: ii minetest 5.3.0+repack-1 minetest-mod-worldedit recommends no packages. minetest-mod-worldedit suggests no packages. -- no debconf information

