Package: minetest-mod-worldedit
Version: 0.6-1
Severity: normal

Hi,
 When using worldedit, the module will crash the game if using
 junglewood.

Go to one location, //pos1
Move a few blocks away, //pos2
Then:
type //set granite - no problem
type //set blah - in-game message "Invalid node name: blah"
type //set junglewood - crashes with this in the logs

Not sure what it has against junglewood.

Air or carts:powerrail works ok too.
Also default:junglewood works fine.

2020-11-23 19:50:15: WARNING[Server]: Assignment to undeclared global "idx" 
inside a function at 
.../share/games/minetest/mods/worldedit/worldedit/queue.lua:11.
2020-11-23 19:50:15: ACTION[Main]: Server: Shutting down
2020-11-23 19:50:15: ERROR[Main]: ServerError: AsyncErr: environment_Step: 
Runtime error from mod 'worldedit' in callback environment_Step(): "junglewood" 
is not a registered node!
2020-11-23 19:50:15: ERROR[Main]: stack traceback:
2020-11-23 19:50:15: ERROR[Main]:       [C]: in function 'set_node'
2020-11-23 19:50:15: ERROR[Main]:       
.../share/games/minetest/mods/worldedit/worldedit/queue.lua:13: in function 
<.../share/games/minetest/mods/worldedit/worldedit/queue.lua:8>
2020-11-23 19:50:15: ERROR[Main]:       
/usr/share/games/minetest/builtin/game/register.lua:429: in function 
</usr/share/games/minetest/builtin/game/register.lua:413>
2020-11-23 19:50:15: ERROR[Main]: stack traceback:

-- System Information:
Debian Release: 10.6
  APT prefers stable
  APT policy: (990, 'stable'), (500, 'stable-updates'), (500, 'testing'), (1, 
'experimental')
Architecture: amd64 (x86_64)

Kernel: Linux 4.19.0-12-amd64 (SMP w/1 CPU core)
Locale: LANG=en_AU.UTF-8, LC_CTYPE=en_AU.UTF-8 (charmap=UTF-8), 
LANGUAGE=en_AU.UTF-8 (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)
LSM: AppArmor: enabled

Versions of packages minetest-mod-worldedit depends on:
ii  minetest  5.3.0+repack-1

minetest-mod-worldedit recommends no packages.

minetest-mod-worldedit suggests no packages.

-- no debconf information

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