Hi Paul,

On Mon, 2022-01-24 at 00:16 +0100, Abou Al Montacir wrote:
> Hi Paul,
> 
> On Sun, 2022-01-02 at 16:30 +0100, Paul Gevers wrote:
> > ..
> > Moreover CGE upstream think we should abandon armel (and other non 
> > widely used architectures) as a target for CGE, but I think myself it is 
> > a good test for the compiler and tend to think we should  keep it.
> 
> I agree with you. However, as a Release Team member, I also want to 
> prevent packages from being out-of-sync for too long. So, what I suggest 
> in this case is to temporarily disable the test on armel until we have 
> figured out how to fix the situation. That way the package can migrate 
> to testing, without making the situation much worse there.
> Can you please review [1] before upload?
> 
> [1] 
> https://salsa.debian.org/pascal-team/castle-game-engine/-/commit/d9b628c179bb53868e3d0bf9adc0b271969a613b
Thanks for the review.

I've uploaded with the tests moved to CI and the script executed as expected,
but the CI system detects failure.
I don't know why as I verified on my machine that the script returns 0 as exit
code.
It complains about messages on stderr, does it consider writing to stderr as a n
error?
In that case, is it possible to disable that? The test program is upstream
maintained and I don't want to hack in it.
-- 
Cheers,
Abou Al Montacir

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