The latest packaged version of Godot in unstable (3.6+ds) patches the StartupWMClass to be Godot3, which may fix this.
Could you try the latest version and see if this behavior still occurs?
The latest packaged version of Godot in unstable (3.6+ds) patches the StartupWMClass to be Godot3, which may fix this.
Could you try the latest version and see if this behavior still occurs?