Hi,

In the time since my last reply, I have reported this bug upstream to
mesa[1], where it was quickly found to be a deadlock in the particular
graphics library framework used in RuneLite, namely LWGJL, with certain
JDKs.[2] They have landed a change in their latest version which I'm
happy to report fixes the deadlocks I was experiencing. Just wanted to
bring that info back here to close the loop on this.

[1]: https://gitlab.freedesktop.org/mesa/mesa/-/work_items/16015
[2]: https://github.com/LWJGL/lwjgl3/issues/1140

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