René van Bevern wrote:
> I got upstreams recent release PrBoom 2.4.4 which lets me play several
> levels without crashing on AMD64. I tried it with Freedoom and an
> original IWAD, with and without OpenGL, it yielded a satisfactory
> result every time.
>
> Moritz, if you need assistance in packaging a recent PrBoom release
> (with binary packages with and without OpenGL), just drop me a message
> and I'll be happy to help out. (after my vacation, Aug 19th) I really
> think that a recent stable PrBoom should be released with Etch and
> that the package with these crashes should not.
I don't have the time to maintain prboom. IIRC Jon Dowland <[EMAIL PROTECTED]>
was working on maintaining it as part of the Debian Games Group. I'd
suggest to get in touch with him to avoid collisions. If not, please go
ahead and prepare a fixed package yourself.
Cheers,
Moritz
--
To UNSUBSCRIBE, email to [EMAIL PROTECTED]
with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]