On Fri, 27 Oct 2006 14:27:22 +0200 David Weinehall wrote: > On Thu, Oct 26, 2006 at 08:11:58PM +0200, Francesco Poli wrote: [...] > > This is not clear at all to me: I managed to create that save-game > > *within* the game itself, while playing it. > > I didn't do anything to alter or mangle it in any way. > > Hence, if the save-game is "corrupted", I think that the game > > (beneath-a-steel-sky) or the engine (scummvm) did "corrupt" it... > > Well, the point is that even though the save-game engine might have > been broken in the past, it might not be broken now...
Ah, I see what you mean. > > > Above all, IIRC (but as of now, it's a long time ago...), I created > > the save-game just as a way to reproduce the bug: I had previously > > got the crash without using the save-game... > > Anyway, if you can provide a way to reproduce the creation of a broken > savegame again, please do. If not, upstream won't consider this bug. Well, that's hard now: I found the bug really really long time ago and I am not anymore able to remember how I could get to the "deadend"... :-( -- But it is also tradition that times *must* and always do change, my friend. -- from _Coming to America_ ..................................................... Francesco Poli . GnuPG key fpr == C979 F34B 27CE 5CD8 DC12 31B5 78F4 279B DD6D FCF4
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