On Fri, 27 Oct 2006 14:27:22 +0200 David Weinehall wrote:

> On Thu, Oct 26, 2006 at 08:11:58PM +0200, Francesco Poli wrote:
[...]
> > This is not clear at all to me: I managed to create that save-game
> > *within* the game itself, while playing it.
> > I didn't do anything to alter or mangle it in any way.
> > Hence, if the save-game is "corrupted", I think that the game
> > (beneath-a-steel-sky) or the engine (scummvm) did "corrupt" it...
> 
> Well, the point is that even though the save-game engine might have
> been broken in the past, it might not be broken now...

Ah, I see what you mean.

> 
> > Above all, IIRC (but as of now, it's a long time ago...), I created
> > the save-game just as a way to reproduce the bug: I had previously
> > got the crash without using the save-game...
> 
> Anyway, if you can provide a way to reproduce the creation of a broken
> savegame again, please do.  If not, upstream won't consider this bug.

Well, that's hard now: I found the bug really really long time ago and I
am not anymore able to remember how I could get to the "deadend"...  :-(


-- 
But it is also tradition that times *must* and always
do change, my friend.   -- from _Coming to America_
..................................................... Francesco Poli .
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