On Mon, 2006-11-06 at 17:18 +0200, Damyan Ivanov wrote: > We have a winner! :) > > The only thing I had to do to make gaim-encryption load again is to > move away the "known_keys" file. After this it works as expected. > Didn't touch id/id.priv files, only known_keys
That's great to hear! But at the same time it's a sort of denial of service problem, since anyone you had encrypted conversations with can probabaly crash your Gaim for good, if they understand the problem. > I am downgrading the severity, since the impact as not that large as I > thought. thanks! > Any ideas how to proceed further in narrowing the problem? Actually, running it through valgrind or any other memmory analyzer should tell us a little bit more about this problem, but unfortunately I won't have time to debug this properly until the weekend. I'll forward this upstream and perhaps he can find it faster then us. The last thing I can think of is testing if a new Gaim version can actually use such an offending key. Is the owner of the offending key still in your buddy-list? Can you check if his gaim usage is normal and if his Gaim is still using this public/private keyset? This is a separate problem, but it would be nice of us to check! Thanks a lot for all the help! Cheers -- Leo Antunes <[EMAIL PROTECTED]>
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