For 4.22, I've added a -transparent arg to bubbles (there's no reason for GLB_USE_BLENDING to have been a compile-time-option.)
However, that mode looks pretty crappy anyway. It makes the bubbles not look 3d at all, and the specular reflections go away. -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

