Hi,

while play levels higher than about 75 in 2 player cooperative mode, I get 
segfaults everyonce in a while. Here is the backtrace:

Program received signal SIGSEGV, Segmentation fault.
0xb7dc5cf7 in memcpy () from /lib/tls/libc.so.6
(gdb) bt
#0  0xb7dc5cf7 in memcpy () from /lib/tls/libc.so.6
#1  0x08079306 in ShmPutBitmap (x=5, y=-1212977289, w=16, h=16, _dp=0x824cc10)
    at shmbitmap.c:220
#2  0x0804e6f3 in draw_objects (draw=1) at koules.c:453
#3  0x0804c91a in game () at koules.c:1608
#4  0x0807677e in main (argc=136572936, argv=0x0) at init.c:936
(gdb)

I applied the attached patch and it fixed the problem for me. 

Steffen
--- shmbitmap.c.org	2005-03-29 18:50:13.000000000 +0200
+++ shmbitmap.c	2005-03-29 18:51:24.000000000 +0200
@@ -187,6 +187,9 @@
 void
 ShmPutBitmap (int x, int y, int w, int h, void *_dp)
 {
+  if (x < 0 || y < 0)
+    return;
+
 /* no clipping */
   uchar          *dp = _dp;
   uchar          *vp, *vpline;

Reply via email to