On 7/16/07, Josselin Mouette <[EMAIL PROTECTED]> wrote:
Currently all games have their data in /usr/share/games and their locale files in /usr/share/locale. I can't think of a reason to change that. Plus, it would break things like localepurge.
Hi Josselin, i wasn't aware that most games had their locale in /usr/share/locale as the only translated game i have (i.e. xmoto) has it in /usr/share/games/locale . But after installing wesnoth i notice that it puts it into /usr/share/locale as you say. I was unable to find anything about locale and games in the debian guides/manuals. So my bugreport was more like a question. That being said... /usr/share/intltool/Makefile.in.in doesn't act like autotools and that still seems very weird to me. i.e. I need to tell builders to overwrite localedir if they overwrite datadir as autotools constructs localedir as datadir/locale and /usr/share/intltool/Makefile.in.in with prefix/datadirname/locale . Anyway, thanks a bunch for the clarifications!! I'll modify my packaging files accordingly. -Pascal PS: This is a bit off topic, but do you know how i could make localization work without having to install or modify Makefile.in.in? I'm one of those who prefer not to add autogenerated files in the CVS and have the builders call intltoolize to create them. -- Homepage (http://organact.mine.nu) Debian GNU/Linux (http://www.debian.org) LACIME: École de technologie supérieure (http://lacime.etsmtl.ca)

