>I think I found the reason for bug 438800: A too short fixed array size. >Changing char optionSlotName[MAX_GAMESLOT][40] >to char optionSlotName[MAX_GAMESLOT][400] >in menus.h:387 should fix it.
No, the same crash. Jens, I think it happens not from reading save4.dat. I dont have a dir .hex-a-hop at all. When translation is absent gfx.cpp context = SDLPango_CreateContext(); return different context than when translation is exist. -- Regards, Yuri Kozlov -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of "unsubscribe". Trouble? Contact [EMAIL PROTECTED]

