hi,

since the engine runs on the intel card without vertex shader programs
it might be a bug in the intel shader program compiler. but also i
found this in the sauerbraten documentation:
(from /usr/share/doc/sauerbraten-data/docs/static_wiki/Performance
Guide.html):

Shaders
[...]
Note that if your card doesn't support them, they will be turned off
automatically already. [...]

maybe sauerbraten doesn't detect this correctly, because i'm in doubt
if the intel cards really support alle kinds of shader programs. could
you please paste the output of "glxinfo | grep ARB"? (glxinfo can be
found in the mesa-utils package - just in case you don't have it already
installed)

cheers - fuddl

-- 
Among elephants it's not considered cool nor in any good taste
to drain other elephants




-- 
Among elephants it's not considered cool nor in any good taste
to drain other elephants


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