On Wed, 2007-11-21 at 11:50 +0100, Michel Dänzer wrote: > The backtrace should be more useful with libgl1-mesa-dri-dbg installed.
Thanks for the tip (and the hoooooge package), a better backtrace: (gdb) bt #0 intelUploadTexImages (intel=0x8131508, t=0x870b418, face=0) at intel_tex.c:763 #1 0xb7477e66 in i915UpdateTextureState (intel=0x8131508) at i915_texstate.c:835 #2 0xb749ccb0 in intelRunPipeline (ctx=0x8131508) at intel_tris.c:753 #3 0xb752eb61 in _tnl_draw_prims (ctx=0x8131508, arrays=0x8166920, prim=0x85886e8, nr_prims=6, ib=0x0, min_index=0, max_index=23) at tnl/t_draw.c:402 #4 0xb752d905 in vbo_save_playback_vertex_list (ctx=0x8131508, data=0x883af00) at vbo/vbo_save_draw.c:220 #5 0xb74c29f3 in execute_list (ctx=0x8131508, list=<value optimized out>) at main/dlist.c:5754 #6 0xb74c5e25 in _mesa_CallList (list=15) at main/dlist.c:6842 #7 0x08076134 in draw_ball (ball=0x8445210, cam_pos={x = 0, y = -2.88211632, z = 0.854862809}, cam_FOV=40, win_width=800, reflect=0) at ball.c:1093 #8 0x080786ea in draw_balls (balls={nr = 16, gametype = GAME_8BALL, ball = 0x8445210}, cam_pos={x = 0, y = -2.88211632, z = 0.854862809}, cam_FOV=40, win_width=800, spheretexbind=1, lightpos=0x80c4580, lightnr=2, cuberef_binds=0x86d0738) at ball.c:1834 #9 0x08055b58 in DisplayFunc () at billard3d.c:3089 #10 0x08097a29 in sys_main_loop () at sys_stuff.c:699 #11 0x0805d17d in main (argc=1, argv=0xbf906e64) at billard3d.c:5256 Looks like frame 6 and above are from mesa/X/intel drivers. Some version info for the above backtrace: foobillard 3.0a-3 with noopt,nostrip mesa 7.0.2-2 xserver-xorg-core 2:1.4-3 xserver-xorg-video-intel 2:2.2.0-1 -- bye, pabs http://wiki.debian.org/PaulWise
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