Hi Joey.

I think you can close the bug.

The most recent version of kobodl seems to fix that problem,...
everything works again (with and without cached sounds, and even with
48kHz)

Best wishes,
Chris.

On Wed, 2007-12-19 at 13:15 -0500, Joey Hess wrote:
> Christoph Anton Mitterer wrote:
> > On Tue, 2007-12-18 at 01:23 -0500, Joey Hess wrote:
> > > I wonder if just commenting out the cached_sounds line in your .kobodlrc
> > > avoids the crash on statup. That is the only audio-related change I see
> > > in it from the defaults.
> > No,.. if I remove that line (from my old kobodlrc) the application no
> > longer crashes,... but it freezes (graphics are not redrawn etc.) and I
> > cannot kill it with Crtl+C.
> > 
> > 
> > > What was the last version of kobodl that did not crash for you?
> > 0.4.1-1
> 
> In my next mail is an unstripped build of kobodl. I wonder if you
> could use this to get gdb backtraces of the segfault and the hang you
> describe above.
> 
> If you're not familiar with using gdb, a 30 second tutorial:
> 
> * Run "gdb ./kobodl"
> * Type "run" at the gdb prompt.
> * Reproduce the problem. (Note that kobodl may complain about not being
>   able to access high scores when run under gdb.)
> * Type "bt" at the gdb prompt. (If the program is hung but not crashed,
>   you might have to ctrl-c it first, which should work.)
> * Send a log.
> 

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