We take pondering difficult engineering problems seriously! I can
confirm the bug, it's the whites[] colour 3 with rgb {0.8, 0.8, 0.8}
which makes for low contrast. Changing it to {0.2, 0.2, 0.2} looks
better. I will apply this patch to the next upload, and forward it
upstream.
--- hacks/glx/endgame.c.orig 2007-04-17 06:37:55.000000000 +0200
+++ hacks/glx/endgame.c 2008-02-01 14:38:58.000000000 +0100
@@ -122,7 +122,7 @@ static const GLfloat whites[WHITES][3] =
{1.0, 0.55, 0.1},
{0.8, 0.52, 0.8},
{0.43, 0.54, 0.76},
- {0.8, 0.8, 0.8},
+ {0.2, 0.2, 0.2},
{0.35, 0.60, 0.35},
};
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